[Mesa-dev] [PATCH 06/15] intel: Improve debug output for begin/finish render texture.
Eric Anholt
eric at anholt.net
Tue Nov 15 17:55:53 PST 2011
I've never seen a use for the thread ID value, but knowing the format
being rendered is kind of a big deal.
---
src/mesa/drivers/dri/intel/intel_fbo.c | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 4a703cf..32f0777 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -1172,8 +1172,8 @@ intel_render_texture(struct gl_context * ctx,
return;
}
- DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
- _glthread_GetID(),
+ DBG("Begin render %s texture tex=%u w=%d h=%d refcount=%d\n",
+ _mesa_get_format_name(image->TexFormat),
att->Texture->Name, image->Width, image->Height,
irb->Base.RefCount);
@@ -1227,8 +1227,8 @@ intel_finish_render_texture(struct gl_context * ctx,
tex_obj->Image[att->CubeMapFace][att->TextureLevel];
struct intel_texture_image *intel_image = intel_texture_image(image);
- DBG("Finish render texture tid %lx tex=%u\n",
- _glthread_GetID(), att->Texture->Name);
+ DBG("Finish render %s texture tex=%u\n",
+ _mesa_get_format_name(image->TexFormat), att->Texture->Name);
/* Flag that this image may now be validated into the object's miptree. */
if (intel_image)
--
1.7.7
More information about the mesa-dev
mailing list