[Mesa-dev] [PATCH] mesa: don't map depth+stencil buffer twice in glReadPixels()
Jose Fonseca
jfonseca at vmware.com
Wed Nov 16 07:43:41 PST 2011
Looks good Brian.
BTW, we should probably be more defensive about map failures on this code. This is not a regression, as st_cb_readpixels.c also did a poor job.
Jose
----- Original Message -----
> In slow_read_depth_stencil_pixels_separate() we might have separate
> depth and stencil buffers or a combined buffer. In the later case,
> don't map the buffer twice. This function is used when the depth
> scale/bias pixel transfer values are not the defaults.
>
> Fixes http://bugs.freedesktop.org/show_bug.cgi?id=42963
> ---
> src/mesa/main/readpix.c | 14 +++++++++++---
> 1 files changed, 11 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/main/readpix.c b/src/mesa/main/readpix.c
> index 8550618..0b41de6 100644
> --- a/src/mesa/main/readpix.c
> +++ b/src/mesa/main/readpix.c
> @@ -402,10 +402,16 @@ slow_read_depth_stencil_pixels_separate(struct
> gl_context *ctx,
> GLubyte *depthMap, *stencilMap;
> int depthStride, stencilStride, j;
>
> + /* The depth and stencil buffers might be separate, or a single
> buffer.
> + * If one buffer, only map it once.
> + */
> ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height,
> GL_MAP_READ_BIT, &depthMap, &depthStride);
> - ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height,
> - GL_MAP_READ_BIT, &stencilMap, &stencilStride);
> + if (stencilRb != depthRb) {
> + ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width,
> height,
> + GL_MAP_READ_BIT, &stencilMap,
> + &stencilStride);
> + }
>
> for (j = 0; j < height; j++) {
> GLubyte stencilVals[MAX_WIDTH];
> @@ -424,7 +430,9 @@ slow_read_depth_stencil_pixels_separate(struct
> gl_context *ctx,
> }
>
> ctx->Driver.UnmapRenderbuffer(ctx, depthRb);
> - ctx->Driver.UnmapRenderbuffer(ctx, stencilRb);
> + if (stencilRb != depthRb) {
> + ctx->Driver.UnmapRenderbuffer(ctx, stencilRb);
> + }
> }
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