[Mesa-dev] [PATCH] mesa: don't map depth+stencil buffer twice in glReadPixels()
Brian Paul
brianp at vmware.com
Wed Nov 16 07:56:56 PST 2011
On 11/16/2011 08:43 AM, Jose Fonseca wrote:
> Looks good Brian.
>
> BTW, we should probably be more defensive about map failures on this code. This is not a regression, as st_cb_readpixels.c also did a poor job.
Yeah, it's only a matter of time until we find a case where
MapRenderbuffer (or MapTextureImage) fails and we need to be more
robust...
-Brian
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