[Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Nov 22 11:57:27 PST 2011
https://bugs.freedesktop.org/show_bug.cgi?id=42930
--- Comment #13 from Ian Romanick <idr at freedesktop.org> 2011-11-22 11:57:27 PST ---
Fixed by the following commit in Mesa master:
commit 151867b422d07b9e5845e95c2ebc30567809edc5
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Mon Nov 21 11:42:37 2011 -0800
linker: Remove erroneous multiply by 4 in uniform usage calculation
The old count_uniform_size::num_shader_uniforms was actually
calculating the number of components used. Multiplying by 4 when
setting gl_shader::num_uniform_components caused us to count 4x as
many uniform components as were actually used.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42930
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42966
Acked-by: Marek Olšák <maraeo at gmail.com>
Tested-by: Vinson Lee <vlee at vmware.com>
Tested-by: Pavel Ondračka <pavel.ondracka at email.cz>
Reviewed-and-tested-by: Kenneth Graunke <kenneth at whitecape.org>
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