[Mesa-dev] [Bug 42930] [r300g, bisected] EVE online only shows black screen

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Nov 22 11:57:27 PST 2011


https://bugs.freedesktop.org/show_bug.cgi?id=42930

--- Comment #13 from Ian Romanick <idr at freedesktop.org> 2011-11-22 11:57:27 PST ---
Fixed by the following commit in Mesa master:

commit 151867b422d07b9e5845e95c2ebc30567809edc5
Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Mon Nov 21 11:42:37 2011 -0800

    linker: Remove erroneous multiply by 4 in uniform usage calculation

    The old count_uniform_size::num_shader_uniforms was actually
    calculating the number of components used.  Multiplying by 4 when
    setting gl_shader::num_uniform_components caused us to count 4x as
    many uniform components as were actually used.

    Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42930
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42966
    Acked-by: Marek Olšák <maraeo at gmail.com>
    Tested-by: Vinson Lee <vlee at vmware.com>
    Tested-by: Pavel Ondračka <pavel.ondracka at email.cz>
    Reviewed-and-tested-by: Kenneth Graunke <kenneth at whitecape.org>

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.


More information about the mesa-dev mailing list