[Mesa-dev] [PATCH 5/7] mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth channel.
Brian Paul
brianp at vmware.com
Wed Nov 23 12:52:07 PST 2011
On 11/23/2011 01:37 PM, Eric Anholt wrote:
> Asking for the datatype of MESA_FORMAT_Z32_FLOAT_X24S8 is a bit funny
> -- there's a float depth channel, and a stencil channel that doesn't
> have a particular GLenum associated with its type, so what's the correct response?
>
> Because there is no query for stencil, just make this format's
> datatype be that of the depth channel. It fixes the depth query (and
> thus a failure in piglit gl-3.0-required-sized-formats), and none of
> the other consumers of the _mesa_get_format_datatype() API care.
> ---
> src/mesa/main/formats.c | 2 +-
> 1 files changed, 1 insertions(+), 1 deletions(-)
>
> diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
> index b934bd4..324de65 100644
> --- a/src/mesa/main/formats.c
> +++ b/src/mesa/main/formats.c
> @@ -1473,7 +1473,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
> MESA_FORMAT_Z32_FLOAT_X24S8, /* Name */
> "MESA_FORMAT_Z32_FLOAT_X24S8", /* StrName */
> GL_DEPTH_STENCIL, /* BaseFormat */
> - GL_NONE /* XXX */, /* DataType */
> + GL_FLOAT, /* DataType */
> 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
> 0, 0, 0, 32, 8, /* Lum/Int/Index/Depth/StencilBits */
> 1, 1, 8 /* BlockWidth/Height,Bytes */
Minor nit: maybe add a comment to the effect of "we're ignoring stencil".
Otherwise, Reviewed-by: Brian Paul <brianp at vmware.com>
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