[Mesa-dev] [PATCH 5/7] mesa: Fix the datatype of GL_DEPTH32F_STENCIL8's depth channel.
Eric Anholt
eric at anholt.net
Sun Nov 27 14:48:00 PST 2011
On Wed, 23 Nov 2011 13:52:07 -0700, Brian Paul <brianp at vmware.com> wrote:
> On 11/23/2011 01:37 PM, Eric Anholt wrote:
> > Asking for the datatype of MESA_FORMAT_Z32_FLOAT_X24S8 is a bit funny
> > -- there's a float depth channel, and a stencil channel that doesn't
> > have a particular GLenum associated with its type, so what's the correct response?
> >
> > Because there is no query for stencil, just make this format's
> > datatype be that of the depth channel. It fixes the depth query (and
> > thus a failure in piglit gl-3.0-required-sized-formats), and none of
> > the other consumers of the _mesa_get_format_datatype() API care.
> > ---
> > src/mesa/main/formats.c | 2 +-
> > 1 files changed, 1 insertions(+), 1 deletions(-)
> >
> > diff --git a/src/mesa/main/formats.c b/src/mesa/main/formats.c
> > index b934bd4..324de65 100644
> > --- a/src/mesa/main/formats.c
> > +++ b/src/mesa/main/formats.c
> > @@ -1473,7 +1473,7 @@ static struct gl_format_info format_info[MESA_FORMAT_COUNT] =
> > MESA_FORMAT_Z32_FLOAT_X24S8, /* Name */
> > "MESA_FORMAT_Z32_FLOAT_X24S8", /* StrName */
> > GL_DEPTH_STENCIL, /* BaseFormat */
> > - GL_NONE /* XXX */, /* DataType */
> > + GL_FLOAT, /* DataType */
> > 0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
> > 0, 0, 0, 32, 8, /* Lum/Int/Index/Depth/StencilBits */
> > 1, 1, 8 /* BlockWidth/Height,Bytes */
>
> Minor nit: maybe add a comment to the effect of "we're ignoring stencil".
Updated version:
{
MESA_FORMAT_Z32_FLOAT, /* Name */
"MESA_FORMAT_Z32_FLOAT", /* StrName */
GL_DEPTH_COMPONENT, /* BaseFormat */
/* DataType here is used to answer GL_TEXTURE_DEPTH_TYPE queries, and is
* never used for stencil because stencil is always GL_UNSIGNED_INT.
*/
GL_FLOAT,
0, 0, 0, 0, /* Red/Green/Blue/AlphaBits */
0, 0, 0, 32, 0, /* Lum/Int/Index/Depth/StencilBits */
1, 1, 4 /* BlockWidth/Height,Bytes */
},
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