[Mesa-dev] [PATCH] mesa: Reject glDrawPixels(integer format) on GL 3.0 or greater.
Ian Romanick
idr at freedesktop.org
Tue Nov 29 12:25:14 PST 2011
On 11/27/2011 06:08 PM, Eric Anholt wrote:
> When folding GL_EXT_texture_integer into the core, a new (and very
> sensible) restriction was added.
> ---
> src/mesa/main/drawpix.c | 13 +++++++++++++
> 1 files changed, 13 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c
> index 412cc15..5d1bd5a 100644
> --- a/src/mesa/main/drawpix.c
> +++ b/src/mesa/main/drawpix.c
> @@ -30,6 +30,7 @@
> #include "enums.h"
> #include "feedback.h"
> #include "framebuffer.h"
> +#include "image.h"
> #include "mfeatures.h"
> #include "pbo.h"
> #include "readpix.h"
> @@ -76,6 +77,18 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
> goto end; /* the error code was recorded */
> }
>
> + /* GL 3.0 introduced a new restriction on glDrawPixels() over what was in
> + * GL_EXT_texture_integer. From section 3.7.4 ("Rasterization of Pixel
> + * Rectangles) on page 151 of the GL 3.0 specification:
> + *
> + * "If format contains integer components, as shown in table 3.6, an
> + * INVALID OPERATION error is generated."
> + */
> + if (ctx->VersionMajor>= 3&& _mesa_is_integer_format(format)) {
I'd be in favor of making this check not depend on the GL version. The
EXT spec says DrawPixels only works with a shader. The only way to get
integer data from a shader is with EXT_gpu_shader4 or GLSL 1.30. So...
yeah.
> + _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(integer format)");
> + goto end;
> + }
> +
> if (_mesa_error_check_format_type(ctx, format, type, GL_TRUE)) {
> goto end; /* the error code was recorded */
> }
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