[Mesa-dev] MapTextureImage for glGetTexImage
Brian Paul
brianp at vmware.com
Fri Sep 23 14:04:13 PDT 2011
On 09/22/2011 07:24 PM, Brian Paul wrote:
> On Thu, Sep 22, 2011 at 6:14 PM, Eric Anholt<eric at anholt.net> wrote:
>> Here's an extract of what I had in one of my branches for mti, with a
>> slight cleanup to reduce diffs in texgetimage.c. Tested on i965 and
>> softpipe. This code can also be found in the mti-getteximage branch
>> of my personal tree.
>
> I'll try to test this in the next day or two. I'm working on a new
> piglit test to exercise glGetTexImage(). It needs a bit more work but
> it should find any potential bugs.
Only found one issue so far. We need to do a map/unmap around the
call to _mesa_decompress_image(). Patch attached.
If you want to include that in your series, go for it.
Tested-by: Brian Paul <brianp at vmware.com>
-Brian
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