[Mesa-dev] GL 3.1 on Radeon HD 4670?
Marek Olšák
maraeo at gmail.com
Wed Oct 31 15:11:08 PDT 2012
The missing features for GL 3.1 are just UBOs and TBOs. Dave Airlie
has been working on TBOs. Nobody is working on UBOs as far as I know.
Both features need changes in the driver and in the common code (st/mesa).
Marek
On Wed, Oct 31, 2012 at 7:34 PM, Patrick Baggett
<baggett.patrick at gmail.com> wrote:
> DOH. I'm sorry, I read that Mesa supported GL 3.1 and somehow I generalized
> that to all drivers. Thanks for that TODO list. I guess I need to start
> reading about the R700 architecture...
>
> Patrick
>
>
> On Wed, Oct 31, 2012 at 1:28 PM, Alex Deucher <alexdeucher at gmail.com> wrote:
>>
>> On Wed, Oct 31, 2012 at 1:11 PM, Patrick Baggett
>> <baggett.patrick at gmail.com> wrote:
>> > Hi all,
>> >
>> > I've got a really weird duck of system: an Itanium2 system running Linux
>> > 3.7.0-rc3 with the newest libdrm and mesa git from yesterday. I
>> > configured
>> > it with --enable-texture-float and the radeon DRI driver. When I use
>> > glxinfo, I see that it is Mesa 9.1-devel but only OpenGL 3.0. Is that
>> > because my version glxinfo doesn't create the appropriate context? Is
>> > there
>> > an updated version of glxinfo that does? Or a flag that I should pass to
>> > only consider core contexts?
>> >
>>
>> The open source r600g driver only supports GL 3.0 at the moment. See
>> this document to see what's still missing:
>> http://cgit.freedesktop.org/mesa/mesa/tree/docs/GL3.txt
>>
>> Alex
>
>
>
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