[Mesa-dev] [Bug 61412] glCallLists/glBitmap calls slow on Intel implementation of Mesa drivers
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Feb 26 14:50:45 PST 2013
https://bugs.freedesktop.org/show_bug.cgi?id=61412
--- Comment #19 from James Ogden <rexhunter99 at gmail.com> ---
I didn't think to check if GL_FOG was enabled at all during the rendering! I
know that I enabled it someplace for volumetric fog using glFogCoordf() which
is not available on this hardware (dunno why... my AMD Radeon HD 6000 and 7000
both had it) But I can't remember if it's disabled afterwards... Thanks for
bringing this up, will definitely take a gander.
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