[Mesa-dev] [PATCH 1/5] mesa: Track number of layers in layered framebuffers.
Marek Olšák
maraeo at gmail.com
Wed Nov 20 03:18:03 PST 2013
On Wed, Nov 20, 2013 at 5:47 AM, Paul Berry <stereotype441 at gmail.com> wrote:
> In order to properly clear layered framebuffers, we need to know how
> many layers they have. The easiest way to do this is to record it in
> the gl_framebuffer struct when we check framebuffer completeness, just
> like we do for the Layered boolean.
>
> Cc: "10.0" <mesa-stable at lists.freedesktop.org>
> ---
> src/mesa/main/fbobject.c | 21 ++++++++++++++++++++-
> src/mesa/main/mtypes.h | 6 ++++++
> 2 files changed, 26 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 9dd7161..3b84f6a 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -905,6 +905,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
> struct gl_renderbuffer_attachment *att;
> GLenum f;
> gl_format attFormat;
> + GLenum att_tex_target = GL_NONE;
>
> /*
> * XXX for ARB_fbo, only check color buffers that are named by
> @@ -945,6 +946,7 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
> */
> if (att->Type == GL_TEXTURE) {
> const struct gl_texture_image *texImg = att->Renderbuffer->TexImage;
> + att_tex_target = att->Texture->Target;
> minWidth = MIN2(minWidth, texImg->Width);
> maxWidth = MAX2(maxWidth, texImg->Width);
> minHeight = MIN2(minHeight, texImg->Height);
> @@ -1057,7 +1059,21 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
> }
>
> /* Check that layered rendering is consistent. */
> - att_layer_count = att->Layered ? att->Renderbuffer->Depth : 0;
> + if (att->Layered) {
> + switch (att_tex_target) {
> + case GL_TEXTURE_CUBE_MAP:
> + att_layer_count = 6;
> + break;
> + case GL_TEXTURE_CUBE_MAP_ARRAY:
> + att_layer_count = att->Renderbuffer->Depth * 6;
> + break;
> + default:
> + att_layer_count = att->Renderbuffer->Depth;
> + break;
> + }
> + } else {
> + att_layer_count = 0;
> + }
> if (!layer_count_valid) {
> layer_count = att_layer_count;
> layer_count_valid = true;
> @@ -1074,6 +1090,9 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
> }
>
> fb->Layered = layer_count > 0;
> + if (layer_count > 0) {
> + fb->NumLayers = layer_count;
> + }
>
> if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
> /* Check that all DrawBuffers are present */
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 8801d6f..699e6e6 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -2996,6 +2996,12 @@ struct gl_framebuffer
>
> GLboolean Layered;
>
> + /**
> + * If Layered is true, the number of layers in the framebuffer. For cube
> + * maps and cube map arrays, this includes the factor of 6.
> + */
> + GLuint NumLayers;
> +
I think the cube map array size is already premultiplied by 6.
Marek
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