[Mesa-dev] [PATCH 1/5] mesa: Track number of layers in layered framebuffers.
Paul Berry
stereotype441 at gmail.com
Wed Nov 20 11:05:01 PST 2013
On 19 November 2013 22:22, Chris Forbes <chrisf at ijw.co.nz> wrote:
> + if (layer_count > 0) {
> + fb->NumLayers = layer_count;
>
> It seems like in the nonlayered case there will just be junk left in
> fb->NumLayers, which might trip people up in future?
>
Yeah, that's a fair critique. On further reflection, it seems silly to
have both NumLayers and Layered in gl_framebuffer. I'll follow up with a
v2 patch that eliminates the Layered boolean, and stores 0 for NumLayers
when the framebuffer is unlayered.
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