[Mesa-dev] Mesa 10.0.3

Carl Worth cworth at cworth.org
Mon Feb 3 21:27:01 CET 2014


Mesa 10.0.3 has been released. Mesa 10.0.3 is a bug fix release which
fixes bugs fixed since the 10.0.2 release, (see below for a list of
changes).

The tag in the git repository for Mesa 10.0.3 is 'mesa-10.0.3'.

Mesa 10.0.3 is available for download at
ftp://freedesktop.org/pub/mesa/10.0.3/

md5sums:

5f9f463ef08129f6762106b434910adb  MesaLib-10.0.3.tar.bz2
fb3997b6500e153bc32370cb3fc4ca9e  MesaLib-10.0.3.tar.gz
a07b4b6b9eb449b88a6cb5061e51c331  MesaLib-10.0.3.zip

I have verified building from the .tar.bz2 file by doing:

tar xjf MesaLib-10.0.3.tar.bz2
cd Mesa-10.0.3
./configure --enable-gallium-llvm --with-llvm-shared-libs
make -j6
make install

I have also verified that I pushed the tag.

-Carl

-- 
carl.d.worth at intel.com

Changes from 10.0.2 to 10.0.3:

Aaron Watry (2):
      radeon: Move gfx/dma cs cleanup to r600_common_context_cleanup
      st/dri: prevent leak of dri option default values

Andreas Fänger (1):
      swrast: fix delayed texel buffer allocation regression for OpenMP

Anuj Phogat (3):
      glsl: Disable ARB_texture_rectangle in shader version 100.
      i965: Use sample barycentric coordinates with per sample shading
      i965: Ignore 'centroid' interpolation qualifier in case of persample shading

Brian Paul (3):
      mesa: implement missing glGet(GL_RGBA_SIGNED_COMPONENTS_EXT) query
      st/mesa: fix glReadBuffer(GL_NONE) segfault
      draw: fix incorrect vertex size computation in LLVM drawing code

Carl Worth (6):
      Add md5sums for 10.0.2. release.
      cherry-ignore: Ignore several patches not yet ready for the stable branch
      Drop another couple of patches.
      cherry-ignore: Ignore 4 patches at teh request of the author, (Anuj).
      Update version to 10.0.3
      docs: Add release notes for 10.0.3 release.

Chad Versace (1):
      i965/gen6/blorp: Emit more flushes to workaround hangs

Chris Forbes (1):
      i965: fold offset into coord for textureOffset(gsampler2DRect)

Emil Velikov (5):
      mesa: use signed temporary variable to store _ColorDrawBufferIndexes
      st/mesa: use signed temporary variable to store _ColorDrawBufferIndexes
      nv50: access only the available amount of textures
      nv50: access only the available amount of constbuf
      gallium/rtasm: handle mmap failures appropriately

Eric Anholt (2):
      i965: Fix handling of MESA_pack_invert in blit (PBO) readpixels.
      i965: Don't do the temporary-and-blit-copy for INVALIDATE_RANGE maps.

Ian Romanick (2):
      mesa: Add COMPRESSED_RGBA_S3TC_DXT1_EXT to COMPRESSED_TEXTURE_FORMATS for GLES
      radeon / r200: Pass the API into _mesa_initialize_context

Ilia Mirkin (2):
      mesa: fix GL_COLOR_SUM enum for drivers without ARB_vertex_program
      st/vdpau: don't return a device if the screen doesn't support NPOT

José Fonseca (1):
      mesa: Use IROUND instead of roundf.

Kenneth Graunke (2):
      glsl: Rename "expr" to "lhs_expr" in vector_extract munging code.
      glsl: Fix chained assignments of vector channels.

Lauri Kasanen (1):
      mesa: Fix build to properly check for supported compiler flags

Marek Olšák (2):
      st/mesa: use sRGB formats for MSAA resolving if destination is sRGB
      gallium/util: util_format_srgb should not return FORMAT_NONE for sRGB formats

Matt Turner (2):
      glcpp: Define GL_EXT_shader_integer_mix in both GL and ES.
      glx: Update glxext.h to revision 24777.

Michał Górny (1):
      Use AC_PATH_TOOL instead of AC_PATH_PROG for llvm-config.

Paul Berry (1):
      i965: Ensure that all necessary state is re-emitted if we run out of aperture.

Paul Seidler (1):
      build: move ARCH_LIBS definition outside of ASM definition

Thomas Sondergaard (4):
      mesa: Preliminary support for MSVC_VERSION=12.0
      mesa: Fix compile error with MSVC 2013
      mesa: Work around internal compiler error
      mesa: Namespace qualify fma to override ambiguity with fma from math.h

Tom Stellard (1):
      r600g/compute: Emit DEALLOC_STATE on cayman after dispatching a compute shader.

-- 
carl.d.worth at intel.com
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