[Mesa-dev] [Bug 74251] Segfault in st_finalize_texture with Texture Buffer

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Feb 3 23:33:35 CET 2014


https://bugs.freedesktop.org/show_bug.cgi?id=74251

--- Comment #9 from Ian Milligan <ianmllgn at gmail.com> ---
It appears that loading a shader which expects a texture buffer causes the
first texture unit's target to be set to TEXTURE_BUFFER. When st_validate_state
is called without a texture bound to this texture unit, st_validate_texture is
called on this texture unit's texture object. However st_validate_texture
expects a texture object with target TEXTURE_BUFFER to have defined the field
BufferObject, causing the null pointer dereference. Unfortunately, I'm not sure
where the fault lies here.

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