[Mesa-dev] [Bug 73631] New: es2tri fragment shader did not compile AMD ARUBA
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jan 14 13:14:14 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=73631
Priority: medium
Bug ID: 73631
Assignee: mesa-dev at lists.freedesktop.org
Summary: es2tri fragment shader did not compile AMD ARUBA
Severity: normal
Classification: Unclassified
OS: Linux (All)
Reporter: aaronbpaden at gmail.com
Hardware: x86-64 (AMD64)
Status: NEW
Version: 10.0
Component: Demos
Product: Mesa
some version info:
Linux: 3.12.7
mesa: 10.0.2
ati-dri: 10.0.2
mesa-demos: 8.1.0
This is the output of es2tri:
EGL_VERSION = 1.4 (Gallium)
EGL_VENDOR = Mesa Project
EGL_EXTENSIONS = EGL_WL_bind_wayland_display EGL_KHR_image_base
EGL_KHR_image_pixmap EGL_KHR_image EGL_KHR_reusable_sync EGL_KHR_fence_sync
EGL_KHR_surfaceless_context EGL_NOK_swap_region EGL_NV_post_sub_buffer
EGL_CLIENT_APIS = OpenGL OpenGL_ES OpenGL_ES2
Error: fragment shader did not compile!
I know nothing of value about OpenGL, but a DDG search pointed me toward
glGetShaderInfoLog, so I tossed that in the code and got this:
0:1(14): error: no precision specified this scope for type `vec4'
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