[Mesa-dev] [Bug 73631] es2tri fragment shader did not compile AMD ARUBA
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jan 17 14:26:22 PST 2014
https://bugs.freedesktop.org/show_bug.cgi?id=73631
--- Comment #2 from Emil Velikov <emil.l.velikov at gmail.com> ---
Nice one Ian, adding "precision mediump float;" before the vec4 variable
declaration in the fragment shader did the job.
Running nouveau on a nv96, in case it matters.
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