[Mesa-dev] [PATCH 1/2] R600/SI: fix shadow mapping for 1D and 2D array textures
Tom Stellard
tom at stellard.net
Fri Jul 4 09:32:21 PDT 2014
On Thu, Jul 03, 2014 at 06:26:04PM +0200, Marek Olšák wrote:
> From: Marek Olšák <marek.olsak at amd.com>
Reviewed-by: Tom Stellard <thomas.stellard at amd.com>
>
> It was conflicting with def TEX_SHADOW_ARRAY, which also handles them.
> ---
> lib/Target/R600/R600Instructions.td | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/lib/Target/R600/R600Instructions.td b/lib/Target/R600/R600Instructions.td
> index 73fa345..704507d 100644
> --- a/lib/Target/R600/R600Instructions.td
> +++ b/lib/Target/R600/R600Instructions.td
> @@ -216,7 +216,7 @@ class R600_REDUCTION <bits<11> inst, dag ins, string asm, list<dag> pattern,
> def TEX_SHADOW : PatLeaf<
> (imm),
> [{uint32_t TType = (uint32_t)N->getZExtValue();
> - return (TType >= 6 && TType <= 8) || (TType >= 11 && TType <= 13);
> + return (TType >= 6 && TType <= 8) || TType == 13;
> }]
> >;
>
> --
> 1.9.1
>
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