[Mesa-dev] [v2 PATCH 10/16] glsl: Optimize clamp(x, 0.0, b), where b < 1.0 as min(saturate(x), b)
Abdiel Janulgue
abdiel.janulgue at linux.intel.com
Mon Jul 7 06:57:07 PDT 2014
v2: - Output min(saturate(x),b) instead of saturate(min(x,b)) suggested by Ilia Mirkin
- Make sure we do component-wise comparison for vectors (Ian Romanick)
Signed-off-by: Abdiel Janulgue <abdiel.janulgue at linux.intel.com>
---
src/glsl/opt_algebraic.cpp | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp
index 2ad561c..bcda7a9 100644
--- a/src/glsl/opt_algebraic.cpp
+++ b/src/glsl/opt_algebraic.cpp
@@ -643,6 +643,16 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
/* Found a min (max(x, 0), 1.0) */
if (outer_const->is_one() && inner_val_a->is_zero())
return saturate(inner_val_b);
+
+ unsigned component = 0;
+ for (int c = 0; c < outer_const->type->vector_elements; c++) {
+ if (outer_const->get_float_component(c) < 1.0f)
+ component++;
+ }
+ /* Found a min (max(x, 0.0) b), where b < 1.0 */
+ if ((component == outer_const->type->vector_elements) &&
+ inner_val_b->is_zero())
+ return expr(ir_binop_min, saturate(inner_val_a), outer_const);
}
}
--
1.9.1
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