[Mesa-dev] [v2 PATCH 10/16] glsl: Optimize clamp(x, 0.0, b), where b < 1.0 as min(saturate(x), b)
Matt Turner
mattst88 at gmail.com
Mon Jul 7 10:25:04 PDT 2014
On Mon, Jul 7, 2014 at 6:57 AM, Abdiel Janulgue
<abdiel.janulgue at linux.intel.com> wrote:
> v2: - Output min(saturate(x),b) instead of saturate(min(x,b)) suggested by Ilia Mirkin
> - Make sure we do component-wise comparison for vectors (Ian Romanick)
>
> Signed-off-by: Abdiel Janulgue <abdiel.janulgue at linux.intel.com>
> ---
> src/glsl/opt_algebraic.cpp | 10 ++++++++++
> 1 file changed, 10 insertions(+)
>
> diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp
> index 2ad561c..bcda7a9 100644
> --- a/src/glsl/opt_algebraic.cpp
> +++ b/src/glsl/opt_algebraic.cpp
> @@ -643,6 +643,16 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
> /* Found a min (max(x, 0), 1.0) */
> if (outer_const->is_one() && inner_val_a->is_zero())
> return saturate(inner_val_b);
> +
> + unsigned component = 0;
> + for (int c = 0; c < outer_const->type->vector_elements; c++) {
> + if (outer_const->get_float_component(c) < 1.0f)
> + component++;
> + }
> + /* Found a min (max(x, 0.0) b), where b < 1.0 */
Is this case the only thing it finds?
Does it find max(min(x, b), 0.0)?
> + if ((component == outer_const->type->vector_elements) &&
> + inner_val_b->is_zero())
> + return expr(ir_binop_min, saturate(inner_val_a), outer_const);
It seems like it would incorrectly recognize max(min(x, 0.0), b).
More information about the mesa-dev
mailing list