[Mesa-dev] [v2 PATCH 11/16] glsl: Optimize clamp(x, b, 1.0), where b > 0.0 as max(saturate(x), b)
Abdiel Janulgue
abdiel.janulgue at linux.intel.com
Mon Jul 7 06:57:08 PDT 2014
v2: - Output max(saturate(x),b) instead of saturate(max(x,b))
- Make sure we do component-wise comparison for vectors (Ian Romanick)
Signed-off-by: Abdiel Janulgue <abdiel.janulgue at linux.intel.com>
---
src/glsl/opt_algebraic.cpp | 12 ++++++++++++
1 file changed, 12 insertions(+)
diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp
index bcda7a9..7314dbb 100644
--- a/src/glsl/opt_algebraic.cpp
+++ b/src/glsl/opt_algebraic.cpp
@@ -653,6 +653,18 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
if ((component == outer_const->type->vector_elements) &&
inner_val_b->is_zero())
return expr(ir_binop_min, saturate(inner_val_a), outer_const);
+
+ component = 0;
+ ir_constant *inner_const = inner_val_b->as_constant();
+ if (!inner_const)
+ continue;
+ for (int c = 0; c < inner_const->type->vector_elements; c++)
+ if (inner_const->get_float_component(c) > 0.0f)
+ component++;
+ /* Found a min (max(x, b), 1.0), where b > 0.0 */
+ if (outer_const->is_one() &&
+ component == inner_const->type->vector_elements)
+ return expr(ir_binop_max, saturate(inner_val_a), inner_val_b);
}
}
--
1.9.1
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