[Mesa-dev] [v2 PATCH 11/16] glsl: Optimize clamp(x, b, 1.0), where b > 0.0 as max(saturate(x), b)
Matt Turner
mattst88 at gmail.com
Mon Jul 7 10:25:59 PDT 2014
On Mon, Jul 7, 2014 at 6:57 AM, Abdiel Janulgue
<abdiel.janulgue at linux.intel.com> wrote:
> v2: - Output max(saturate(x),b) instead of saturate(max(x,b))
> - Make sure we do component-wise comparison for vectors (Ian Romanick)
>
> Signed-off-by: Abdiel Janulgue <abdiel.janulgue at linux.intel.com>
> ---
> src/glsl/opt_algebraic.cpp | 12 ++++++++++++
> 1 file changed, 12 insertions(+)
>
> diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp
> index bcda7a9..7314dbb 100644
> --- a/src/glsl/opt_algebraic.cpp
> +++ b/src/glsl/opt_algebraic.cpp
> @@ -653,6 +653,18 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
> if ((component == outer_const->type->vector_elements) &&
> inner_val_b->is_zero())
> return expr(ir_binop_min, saturate(inner_val_a), outer_const);
> +
> + component = 0;
> + ir_constant *inner_const = inner_val_b->as_constant();
> + if (!inner_const)
> + continue;
> + for (int c = 0; c < inner_const->type->vector_elements; c++)
> + if (inner_const->get_float_component(c) > 0.0f)
> + component++;
> + /* Found a min (max(x, b), 1.0), where b > 0.0 */
> + if (outer_const->is_one() &&
> + component == inner_const->type->vector_elements)
> + return expr(ir_binop_max, saturate(inner_val_a), inner_val_b);
Same comments as the previous patch.
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