[Mesa-dev] [Bug 80183] [llvmpipe] triangles with vertices that map to raster positions > viewport width/height are not displayed
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jul 10 07:27:42 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=80183
--- Comment #2 from Florian Link <florianlink at gmail.com> ---
I found out that the problem is the line:
gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;
in the fragment shader. If I remove that line, it works as expected.
Since the rendering is ok on ATI/NVidia and on softpipe, I suspect that
gl_ClipVertex support is broken in LLVM pipe.
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