[Mesa-dev] [PATCH] glsl: Optimize logic operation A || (A && B)
thomashelland90 at gmail.com
thomashelland90 at gmail.com
Thu Jul 10 14:24:57 PDT 2014
From: Thomas Helland <thomashelland90 at gmail.com>
Let's cut the needless A && B here.
Gives some effect on a clean shader-db with
some extra shaders from TF2 and portal.
helped: shaders/tf2/2042.shader_test fs16: 23 -> 21
(-8.70%)
helped: shaders/tf2/2042.shader_test fs8: 23 -> 21
(-8.70%)
helped: shaders/tf2/4624.shader_test fs16: 21 -> 19
(-9.52%)
helped: shaders/tf2/4624.shader_test fs8: 21 -> 19
(-9.52%)
helped: shaders/tf2/763.shader_test fs16: 23 -> 21
(-8.70%)
helped: shaders/tf2/763.shader_test fs8: 23 -> 21
(-8.70%)
HURT: shaders/orbital_explorer.shader_test vs: 1049 -> 1052
(0.29%)
total instructions in shared programs: 758979 -> 758970 (-0.00%)
instructions in affected programs: 1183 -> 1174 (-0.76%)
GAINED: 0
LOST: 0
Signed-off-by: Thomas Helland <thomashelland90 at gmail.com>
---
src/glsl/opt_algebraic.cpp | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp
index ac7514a..8f3a505 100644
--- a/src/glsl/opt_algebraic.cpp
+++ b/src/glsl/opt_algebraic.cpp
@@ -588,6 +588,16 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
} else if (ir->operands[0]->equals(ir->operands[1])) {
/* (a || a) == a */
return ir->operands[0];
+ } else if (op_expr[0] && op_expr[0]->operation == ir_binop_logic_and &&
+ (op_expr[0]->operands[0]->equals(op_expr[1]) ||
+ op_expr[0]->operands[1]->equals(op_expr[1]))) {
+ /* A || (A && B) or A || (B && A) */
+ return ir->operands[0];
+ } else if (op_expr[1] && op_expr[1]->operation == ir_binop_logic_and &&
+ (op_expr[1]->operands[0]->equals(op_expr[0]) ||
+ op_expr[1]->operands[1]->equals(op_expr[0]))) {
+ /* (A && B) || A or (B && A) || A */
+ return ir->operands[1];
}
break;
--
2.0.0
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