[Mesa-dev] [PATCH] glsl: Optimize logic operation A || (A && B)
Matt Turner
mattst88 at gmail.com
Thu Jul 10 15:31:43 PDT 2014
On Thu, Jul 10, 2014 at 2:24 PM, <thomashelland90 at gmail.com> wrote:
> From: Thomas Helland <thomashelland90 at gmail.com>
>
> Let's cut the needless A && B here.
> Gives some effect on a clean shader-db with
> some extra shaders from TF2 and portal.
Nice. Thanks DX translators. :(
I'll run this on our collection of shaders too. I'll reply with some stats.
> helped: shaders/tf2/2042.shader_test fs16: 23 -> 21
> (-8.70%)
> helped: shaders/tf2/2042.shader_test fs8: 23 -> 21
> (-8.70%)
> helped: shaders/tf2/4624.shader_test fs16: 21 -> 19
> (-9.52%)
> helped: shaders/tf2/4624.shader_test fs8: 21 -> 19
> (-9.52%)
> helped: shaders/tf2/763.shader_test fs16: 23 -> 21
> (-8.70%)
> helped: shaders/tf2/763.shader_test fs8: 23 -> 21
> (-8.70%)
>
> HURT: shaders/orbital_explorer.shader_test vs: 1049 -> 1052
> (0.29%)
There's something wrong with this shader. It seems to fluctuate
between 1048 and 1052 instructions for me, even without any changes.
>
> total instructions in shared programs: 758979 -> 758970 (-0.00%)
> instructions in affected programs: 1183 -> 1174 (-0.76%)
> GAINED: 0
> LOST: 0
>
> Signed-off-by: Thomas Helland <thomashelland90 at gmail.com>
> ---
> src/glsl/opt_algebraic.cpp | 10 ++++++++++
> 1 file changed, 10 insertions(+)
>
> diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp
> index ac7514a..8f3a505 100644
> --- a/src/glsl/opt_algebraic.cpp
> +++ b/src/glsl/opt_algebraic.cpp
> @@ -588,6 +588,16 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
> } else if (ir->operands[0]->equals(ir->operands[1])) {
> /* (a || a) == a */
> return ir->operands[0];
> + } else if (op_expr[0] && op_expr[0]->operation == ir_binop_logic_and &&
> + (op_expr[0]->operands[0]->equals(op_expr[1]) ||
> + op_expr[0]->operands[1]->equals(op_expr[1]))) {
> + /* A || (A && B) or A || (B && A) */
> + return ir->operands[0];
> + } else if (op_expr[1] && op_expr[1]->operation == ir_binop_logic_and &&
> + (op_expr[1]->operands[0]->equals(op_expr[0]) ||
> + op_expr[1]->operands[1]->equals(op_expr[0]))) {
> + /* (A && B) || A or (B && A) || A */
> + return ir->operands[1];
Looks good to me.
Reviewed-by: Matt Turner <mattst88 at gmail.com>
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