[Mesa-dev] [Bug 81174] Gallium: GL_LINE_LOOP broken with more than 512 points

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jul 15 08:16:31 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=81174

--- Comment #11 from Marek Olšák <maraeo at gmail.com> ---
(In reply to comment #10)
> What I don't understand yet is why the effect is not stable (if my example
> is repainted several times, the wrap appears at different positions over
> time).

The wrap is done when the buffer is full, not at the beginning of a frame. If
the buffer is half full when a frame starts, the wrap will occur earlier.

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