[Mesa-dev] [Bug 81174] Gallium: GL_LINE_LOOP broken with more than 512 points
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jul 15 08:24:43 PDT 2014
https://bugs.freedesktop.org/show_bug.cgi?id=81174
--- Comment #12 from Marek Olšák <maraeo at gmail.com> ---
(In reply to comment #9)
> (In reply to comment #8)
> > Line loops aren't so critical, since they are rarely used. But what about
> > triangle strips... every split kills 2 triangles...
>
> That shouldn't happen, the code is supposed to copy over the necessary two
> tris.
What about primitive winding/facing? If you wrap a triangle strip and start on
an odd triangle, you'll end up with correct front/back faces. If you start on
an even triangle, the facing is inverted, isn't it?
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