[Mesa-dev] [PATCH 2/3] glsl: Guard against error_type in the tree rebalancer.
Kenneth Graunke
kenneth at whitecape.org
Tue Jul 15 16:47:27 PDT 2014
This helped me track down the bug fixed in the previous commit.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/opt_rebalance_tree.cpp | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/glsl/opt_rebalance_tree.cpp b/src/glsl/opt_rebalance_tree.cpp
index 7ef0d2d..f82b16b 100644
--- a/src/glsl/opt_rebalance_tree.cpp
+++ b/src/glsl/opt_rebalance_tree.cpp
@@ -271,11 +271,13 @@ update_types(ir_instruction *ir, void *)
if (!expr)
return;
- expr->type =
+ const glsl_type *const new_type =
glsl_type::get_instance(expr->type->base_type,
MAX2(expr->operands[0]->type->components(),
expr->operands[1]->type->components()),
1);
+ assert(new_type != glsl_type::error_type);
+ expr->type = new_type;
}
void
--
2.0.1
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