[Mesa-dev] [PATCH 3/3] glsl: Make the tree rebalancer use vector_elements, not components().
Kenneth Graunke
kenneth at whitecape.org
Tue Jul 15 16:47:28 PDT 2014
components() includes matrix columns, so if this code encountered a
matrix, it would ask for something like a vec9 or vec16. This is
clearly not what you want.
Earlier code now prevents this from seeing matrices, but we should still
use vector_elements, for clarity.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/opt_rebalance_tree.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/glsl/opt_rebalance_tree.cpp b/src/glsl/opt_rebalance_tree.cpp
index f82b16b..095f2d7 100644
--- a/src/glsl/opt_rebalance_tree.cpp
+++ b/src/glsl/opt_rebalance_tree.cpp
@@ -273,8 +273,8 @@ update_types(ir_instruction *ir, void *)
const glsl_type *const new_type =
glsl_type::get_instance(expr->type->base_type,
- MAX2(expr->operands[0]->type->components(),
- expr->operands[1]->type->components()),
+ MAX2(expr->operands[0]->type->vector_elements,
+ expr->operands[1]->type->vector_elements),
1);
assert(new_type != glsl_type::error_type);
expr->type = new_type;
--
2.0.1
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