[Mesa-dev] [PATCH 3/3] glsl: Make the tree rebalancer use vector_elements, not components().

Kenneth Graunke kenneth at whitecape.org
Tue Jul 15 16:47:28 PDT 2014


components() includes matrix columns, so if this code encountered a
matrix, it would ask for something like a vec9 or vec16.  This is
clearly not what you want.

Earlier code now prevents this from seeing matrices, but we should still
use vector_elements, for clarity.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/glsl/opt_rebalance_tree.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/glsl/opt_rebalance_tree.cpp b/src/glsl/opt_rebalance_tree.cpp
index f82b16b..095f2d7 100644
--- a/src/glsl/opt_rebalance_tree.cpp
+++ b/src/glsl/opt_rebalance_tree.cpp
@@ -273,8 +273,8 @@ update_types(ir_instruction *ir, void *)
 
    const glsl_type *const new_type =
       glsl_type::get_instance(expr->type->base_type,
-                              MAX2(expr->operands[0]->type->components(),
-                                   expr->operands[1]->type->components()),
+                              MAX2(expr->operands[0]->type->vector_elements,
+                                   expr->operands[1]->type->vector_elements),
                               1);
    assert(new_type != glsl_type::error_type);
    expr->type = new_type;
-- 
2.0.1



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