[Mesa-dev] [PATCH 1/2] radeon/llvm: enable unsafe math for graphics shaders
Grigori Goronzy
greg at chown.ath.cx
Thu Jul 17 09:44:25 PDT 2014
Accuracy of some operations was recently improved in the R600 backend,
at the cost of slower code. This is required for compute shaders,
but not for graphics shaders. Add unsafe-fp-math hint to make LLVM
generate faster but possibly less accurate code.
Piglit didn't indicate any regressions.
---
src/gallium/drivers/radeon/radeon_llvm_emit.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/gallium/drivers/radeon/radeon_llvm_emit.c b/src/gallium/drivers/radeon/radeon_llvm_emit.c
index 1b17dd4..171ccaa 100644
--- a/src/gallium/drivers/radeon/radeon_llvm_emit.c
+++ b/src/gallium/drivers/radeon/radeon_llvm_emit.c
@@ -26,6 +26,7 @@
#include "radeon_llvm_emit.h"
#include "radeon_elf_util.h"
#include "util/u_memory.h"
+#include "pipe/p_shader_tokens.h"
#include <llvm-c/Target.h>
#include <llvm-c/TargetMachine.h>
@@ -50,6 +51,10 @@ void radeon_llvm_shader_type(LLVMValueRef F, unsigned type)
sprintf(Str, "%1d", type);
LLVMAddTargetDependentFunctionAttr(F, "ShaderType", Str);
+
+ if (type != TGSI_PROCESSOR_COMPUTE) {
+ LLVMAddTargetDependentFunctionAttr(F, "unsafe-fp-math", "true");
+ }
}
static void init_r600_target() {
--
1.8.3.2
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