[Mesa-dev] [PATCH] mesa: Correctly use glDrawBuffers for multiple buffers and glDrawBuffer for one buffer.
Brian Paul
brianp at vmware.com
Fri Jul 18 07:35:38 PDT 2014
On 07/17/2014 09:21 AM, Pavel Popov wrote:
> According to spec (OpenGL 4.0 specification, pages 254-255) we have a different bits set
> for one buffer and for multiple buffers. For glDrawBuffer we may have up to four bits set
> but for glDrawBuffers we can only have one bit set.
>
> The _mesa_drawbuffers is called with ctx->Const.MaxDrawBuffers and NULL arguments when
> _mesa_update_framebuffer or _mesa_update_draw_buffers is called. In this situation realization
> for glDrawBuffers is used for any number of buffers. Even for one. But glDrawBuffer have to be
> used for one buffer instead of glDrawBuffers.
>
> Piglit test 'gl30basic' fails with assert with debug Mesa and pass with release
> 'main/buffers.c:520: _mesa_drawbuffers: Assertion `__builtin_popcount(destMask[buf]) == 1' failed.'
> Probably some other tests also can be affected.
>
> Signed-off-by: Pavel Popov <pavel.e.popov at intel.com>
> ---
> src/mesa/main/buffers.c | 7 +++++--
> 1 file changed, 5 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c
> index b13a7af..a640360 100644
> --- a/src/mesa/main/buffers.c
> +++ b/src/mesa/main/buffers.c
> @@ -480,6 +480,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
> struct gl_framebuffer *fb = ctx->DrawBuffer;
> GLbitfield mask[MAX_DRAW_BUFFERS];
> GLuint buf;
> + GLuint m = n;
>
> if (!destMask) {
> /* compute destMask values now */
> @@ -489,15 +490,17 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
> mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
> ASSERT(mask[output] != BAD_MASK);
> mask[output] &= supportedMask;
> + if (mask[output] == 0)
> + m--;
> }
> destMask = mask;
> }
>
> /*
> - * If n==1, destMask[0] may have up to four bits set.
> + * If m==1, destMask[0] may have up to four bits set.
> * Otherwise, destMask[x] can only have one bit set.
> */
> - if (n == 1) {
> + if (m == 1) {
> GLuint count = 0, destMask0 = destMask[0];
> while (destMask0) {
> GLint bufIndex = ffs(destMask0) - 1;
>
Weird. I remembered seeing this assertion a few days ago, but now I
can't reproduce it. I don't know what might have changed.
In any case, I don't think the patch is quite right. If the array of
buffers was something like {GL_NONE, GL_COLOR_ATTACHMENT1, GL_NONE,
GL_NONE} and n=4 you'd wind up with m=1, but you'd be executing the
wrong part of the if block.
Instead, I think you'd need to test if (m == 1 && destMask[0]) since
it's the 0th entry that requires special validation.
And as someone else pointed out, please word-wrap the commit msg to
70-75 chars.
-Brian
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