[Mesa-dev] [Bug 78773] Doom3 BFG doesnt start

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Jul 19 07:20:24 PDT 2014


https://bugs.freedesktop.org/show_bug.cgi?id=78773

--- Comment #9 from Jonathan Gray <jsg at openbsd.org> ---
The latest RBDOOM-3-BFG git at the time of writing 
(485edfebc146c6c60fe4e918d7bb7b18e1e87f1b) seems to work fine with Mesa 10.2.3
on OpenBSD/amd64 with ivybridge mobile/HD4000 without needing to set any
additional environment variables.

So it seems a recent change in Mesa has fixed this?

OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile
OpenGL core profile version string: 3.2 (Core Profile) Mesa 10.2.3
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 3.0 Mesa 10.2.3
OpenGL shading language version string: 1.30
OpenGL context flags: (none)

OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.2.3
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.0

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