[Mesa-dev] [PATCH 1/5] gallium: add tessellation shader types
Ilia Mirkin
imirkin at alum.mit.edu
Sat Jul 19 07:59:01 PDT 2014
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
src/gallium/auxiliary/tgsi/tgsi_info.c | 4 ++++
src/gallium/auxiliary/tgsi/tgsi_strings.c | 4 +++-
src/gallium/auxiliary/tgsi/tgsi_strings.h | 2 +-
src/gallium/include/pipe/p_defines.h | 6 ++++--
src/gallium/include/pipe/p_shader_tokens.h | 4 +++-
5 files changed, 15 insertions(+), 5 deletions(-)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_info.c b/src/gallium/auxiliary/tgsi/tgsi_info.c
index e24348f..3018ded 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_info.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_info.c
@@ -275,6 +275,10 @@ tgsi_get_processor_name( uint processor )
return "fragment shader";
case TGSI_PROCESSOR_GEOMETRY:
return "geometry shader";
+ case TGSI_PROCESSOR_TESSCTRL:
+ return "tessellation control shader";
+ case TGSI_PROCESSOR_TESSEVAL:
+ return "tessellation evaluation shader";
default:
return "unknown shader type!";
}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_strings.c b/src/gallium/auxiliary/tgsi/tgsi_strings.c
index 3c108a8..be5534c 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_strings.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_strings.c
@@ -32,11 +32,13 @@
#include "tgsi_strings.h"
-const char *tgsi_processor_type_names[4] =
+const char *tgsi_processor_type_names[6] =
{
"FRAG",
"VERT",
"GEOM",
+ "TESSC",
+ "TESSE",
"COMP"
};
diff --git a/src/gallium/auxiliary/tgsi/tgsi_strings.h b/src/gallium/auxiliary/tgsi/tgsi_strings.h
index 1c37c29..0ebed69 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_strings.h
+++ b/src/gallium/auxiliary/tgsi/tgsi_strings.h
@@ -38,7 +38,7 @@ extern "C" {
#endif
-extern const char *tgsi_processor_type_names[4];
+extern const char *tgsi_processor_type_names[6];
extern const char *tgsi_semantic_names[TGSI_SEMANTIC_COUNT];
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index d9b6e5a..214640c 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -398,8 +398,10 @@ enum pipe_flush_flags {
#define PIPE_SHADER_VERTEX 0
#define PIPE_SHADER_FRAGMENT 1
#define PIPE_SHADER_GEOMETRY 2
-#define PIPE_SHADER_COMPUTE 3
-#define PIPE_SHADER_TYPES 4
+#define PIPE_SHADER_TESSCTRL 3
+#define PIPE_SHADER_TESSEVAL 4
+#define PIPE_SHADER_COMPUTE 5
+#define PIPE_SHADER_TYPES 6
/**
diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
index 0d3ad6a..01a8128 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -43,7 +43,9 @@ struct tgsi_header
#define TGSI_PROCESSOR_FRAGMENT 0
#define TGSI_PROCESSOR_VERTEX 1
#define TGSI_PROCESSOR_GEOMETRY 2
-#define TGSI_PROCESSOR_COMPUTE 3
+#define TGSI_PROCESSOR_TESSCTRL 3
+#define TGSI_PROCESSOR_TESSEVAL 4
+#define TGSI_PROCESSOR_COMPUTE 5
struct tgsi_processor
{
--
1.8.5.5
More information about the mesa-dev
mailing list