[Mesa-dev] [PATCH 5/5] gallium: add tessellation shader properties
Ilia Mirkin
imirkin at alum.mit.edu
Sat Jul 19 07:59:05 PDT 2014
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Please double-check my docs on what these things mean... I'm definitely weak
on all the details, I just know that value X must be stuffed into card method
Y and everything works :)
I had an initial version that also fed the patch size to each of TCS and TES,
but I think that's a mistake. The shader code shouldn't depend on
that... gl_PatchVerticesIn should just be provided via a uniform, and the
value would be passed in via a set_tess_state() or something.
src/gallium/auxiliary/tgsi/tgsi_strings.c | 7 ++++++-
src/gallium/docs/source/tgsi.rst | 33 ++++++++++++++++++++++++++++++
src/gallium/include/pipe/p_defines.h | 7 +++++++
src/gallium/include/pipe/p_shader_tokens.h | 7 ++++++-
4 files changed, 52 insertions(+), 2 deletions(-)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_strings.c b/src/gallium/auxiliary/tgsi/tgsi_strings.c
index 37c050b..d220d58 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_strings.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_strings.c
@@ -128,7 +128,12 @@ const char *tgsi_property_names[TGSI_PROPERTY_COUNT] =
"FS_DEPTH_LAYOUT",
"VS_PROHIBIT_UCPS",
"GS_INVOCATIONS",
- "VS_POSITION_WINDOW_SPACE"
+ "VS_POSITION_WINDOW_SPACE",
+ "TCS_VERTICES_OUT",
+ "TES_PRIM_MODE",
+ "TES_SPACING",
+ "TES_VERTEX_ORDER_CW",
+ "TES_POINT_MODE",
};
const char *tgsi_type_names[5] =
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index d95e941..7349075 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -2925,6 +2925,39 @@ Naturally, clipping is not performed on window coordinates either.
The effect of this property is undefined if a geometry or tessellation shader
are in use.
+TCS_VERTICES_OUT
+""""""""""""""""
+
+The number of vertices written by the tessellation control shader. This
+effectively defines the patch input size of the tessellation evaluation shader
+as well.
+
+TES_PRIM_MODE
+"""""""""""""
+
+This sets the tessellation primitive mode, one of ``PIPE_PRIM_TRIANGLES``,
+``PIPE_PRIM_QUADS``, or ``PIPE_PRIM_LINES``. (Unlike in GL, there is no
+separate isolines settings, the regular lines is assumed to mean isolines.)
+
+TES_SPACING
+"""""""""""
+
+This sets the spacing mode of the tessellation generator, one of
+``PIPE_TESS_SPACING_*``.
+
+TES_VERTEX_ORDER_CW
+"""""""""""""""""""
+
+This sets the vertex order to be clockwise if the value is 1, or
+counter-clockwise if set to 0.
+
+TES_POINT_MODE
+""""""""""""""
+
+If set to a non-zero value, this turns on point mode for the tessellator,
+which means that points will be generated instead of primitives.
+
+
Texture Sampling and Texture Formats
------------------------------------
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h
index 1d257db..c04db09 100644
--- a/src/gallium/include/pipe/p_defines.h
+++ b/src/gallium/include/pipe/p_defines.h
@@ -426,6 +426,13 @@ enum pipe_flush_flags {
/**
+ * Tessellator spacing types
+ */
+#define PIPE_TESS_SPACING_FRACT_ODD 0
+#define PIPE_TESS_SPACING_FRACT_EVEN 1
+#define PIPE_TESS_SPACING_EQUAL 2
+
+/**
* Query object types
*/
#define PIPE_QUERY_OCCLUSION_COUNTER 0
diff --git a/src/gallium/include/pipe/p_shader_tokens.h b/src/gallium/include/pipe/p_shader_tokens.h
index 5e98c60..94809ce 100644
--- a/src/gallium/include/pipe/p_shader_tokens.h
+++ b/src/gallium/include/pipe/p_shader_tokens.h
@@ -249,7 +249,12 @@ union tgsi_immediate_data
#define TGSI_PROPERTY_VS_PROHIBIT_UCPS 7
#define TGSI_PROPERTY_GS_INVOCATIONS 8
#define TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION 9
-#define TGSI_PROPERTY_COUNT 10
+#define TGSI_PROPERTY_TCS_VERTICES_OUT 10
+#define TGSI_PROPERTY_TES_PRIM_MODE 11
+#define TGSI_PROPERTY_TES_SPACING 12
+#define TGSI_PROPERTY_TES_VERTEX_ORDER_CW 13
+#define TGSI_PROPERTY_TES_POINT_MODE 14
+#define TGSI_PROPERTY_COUNT 15
struct tgsi_property {
unsigned Type : 4; /**< TGSI_TOKEN_TYPE_PROPERTY */
--
1.8.5.5
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