[Mesa-dev] [PATCH 4/5] gallium: add interfaces for controlling tess program state
Ilia Mirkin
imirkin at alum.mit.edu
Sat Jul 19 07:59:04 PDT 2014
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
There are no docs on any of these shader states. I didn't want to create them
as part of this change, since this is just a copy of whatever fs/vs/gs are
doing.
src/gallium/include/pipe/p_context.h | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h
index af5674f..40a0eef 100644
--- a/src/gallium/include/pipe/p_context.h
+++ b/src/gallium/include/pipe/p_context.h
@@ -170,6 +170,16 @@ struct pipe_context {
void (*bind_gs_state)(struct pipe_context *, void *);
void (*delete_gs_state)(struct pipe_context *, void *);
+ void * (*create_tcs_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ void (*bind_tcs_state)(struct pipe_context *, void *);
+ void (*delete_tcs_state)(struct pipe_context *, void *);
+
+ void * (*create_tes_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ void (*bind_tes_state)(struct pipe_context *, void *);
+ void (*delete_tes_state)(struct pipe_context *, void *);
+
void * (*create_vertex_elements_state)(struct pipe_context *,
unsigned num_elements,
const struct pipe_vertex_element *);
--
1.8.5.5
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