[Mesa-dev] [PATCH 04/17] i965: Split gen6 depth hiz state out from brw

Pohjolainen, Topi topi.pohjolainen at intel.com
Tue Jul 22 01:53:16 PDT 2014


On Fri, Jul 18, 2014 at 02:16:39PM -0700, Jordan Justen wrote:
> We will program the gen6 hiz depth state differently to enable layered
> rendering on gen6.
> 
> v2:
>  * Remove unneeded gen6_emit_depthbuffer as suggested by Topi
> 
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>

Compared side by side with brw_emit_depth_stencil_hiz() and looks identical.
I was hoping we could start merging gen6-gen8 surface state logic as there
seems to be quite a bit of overlap. This change adds even more but I think
it is still a step forward as now gen6 is closer to gen7/8.
Proper refactoring between different generations requires some more thinking
and possibly some trial-and-error too. This patch will make that work easier
in my opinion.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen at intel.com>

> ---
>  src/mesa/drivers/dri/i965/Makefile.sources   |   1 +
>  src/mesa/drivers/dri/i965/brw_context.c      |   2 +-
>  src/mesa/drivers/dri/i965/brw_context.h      |  10 ++
>  src/mesa/drivers/dri/i965/gen6_depth_state.c | 176 +++++++++++++++++++++++++++
>  4 files changed, 188 insertions(+), 1 deletion(-)
>  create mode 100644 src/mesa/drivers/dri/i965/gen6_depth_state.c
> 
> diff --git a/src/mesa/drivers/dri/i965/Makefile.sources b/src/mesa/drivers/dri/i965/Makefile.sources
> index 43e3378..17256b6 100644
> --- a/src/mesa/drivers/dri/i965/Makefile.sources
> +++ b/src/mesa/drivers/dri/i965/Makefile.sources
> @@ -122,6 +122,7 @@ i965_FILES = \
>  	gen6_blorp.cpp \
>  	gen6_cc.c \
>  	gen6_clip_state.c \
> +	gen6_depth_state.c \
>  	gen6_depthstencil.c \
>  	gen6_gs_state.c \
>          gen6_multisample_state.c \
> diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
> index dbe68a8..c7dfa87 100644
> --- a/src/mesa/drivers/dri/i965/brw_context.c
> +++ b/src/mesa/drivers/dri/i965/brw_context.c
> @@ -648,7 +648,7 @@ brwCreateContext(gl_api api,
>     } else if (brw->gen >= 6) {
>        gen6_init_vtable_surface_functions(brw);
>        gen4_init_vtable_sampler_functions(brw);
> -      brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
> +      brw->vtbl.emit_depth_stencil_hiz = gen6_emit_depth_stencil_hiz;
>     } else {
>        gen4_init_vtable_surface_functions(brw);
>        gen4_init_vtable_sampler_functions(brw);
> diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
> index 2943a20..408939c 100644
> --- a/src/mesa/drivers/dri/i965/brw_context.h
> +++ b/src/mesa/drivers/dri/i965/brw_context.h
> @@ -1751,6 +1751,16 @@ brw_emit_depth_stencil_hiz(struct brw_context *brw,
>                             uint32_t tile_x, uint32_t tile_y);
>  
>  void
> +gen6_emit_depth_stencil_hiz(struct brw_context *brw,
> +                            struct intel_mipmap_tree *depth_mt,
> +                            uint32_t depth_offset, uint32_t depthbuffer_format,
> +                            uint32_t depth_surface_type,
> +                            struct intel_mipmap_tree *stencil_mt,
> +                            bool hiz, bool separate_stencil,
> +                            uint32_t width, uint32_t height,
> +                            uint32_t tile_x, uint32_t tile_y);
> +
> +void
>  gen7_emit_depth_stencil_hiz(struct brw_context *brw,
>                              struct intel_mipmap_tree *depth_mt,
>                              uint32_t depth_offset, uint32_t depthbuffer_format,
> diff --git a/src/mesa/drivers/dri/i965/gen6_depth_state.c b/src/mesa/drivers/dri/i965/gen6_depth_state.c
> new file mode 100644
> index 0000000..d37aae8
> --- /dev/null
> +++ b/src/mesa/drivers/dri/i965/gen6_depth_state.c
> @@ -0,0 +1,176 @@
> +/*
> + * Copyright (c) 2014 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> + * IN THE SOFTWARE.
> + */
> +
> +
> +#include "intel_batchbuffer.h"
> +#include "intel_fbo.h"
> +#include "intel_mipmap_tree.h"
> +
> +#include "brw_context.h"
> +#include "brw_state.h"
> +#include "brw_defines.h"
> +
> +#include "main/fbobject.h"
> +#include "main/glformats.h"
> +
> +void
> +gen6_emit_depth_stencil_hiz(struct brw_context *brw,
> +                            struct intel_mipmap_tree *depth_mt,
> +                            uint32_t depth_offset, uint32_t depthbuffer_format,
> +                            uint32_t depth_surface_type,
> +                            struct intel_mipmap_tree *stencil_mt,
> +                            bool hiz, bool separate_stencil,
> +                            uint32_t width, uint32_t height,
> +                            uint32_t tile_x, uint32_t tile_y)
> +{
> +   /* Enable the hiz bit if we're doing separate stencil, because it and the
> +    * separate stencil bit must have the same value. From Section 2.11.5.6.1.1
> +    * 3DSTATE_DEPTH_BUFFER, Bit 1.21 "Separate Stencil Enable":
> +    *     [DevIL]: If this field is enabled, Hierarchical Depth Buffer
> +    *     Enable must also be enabled.
> +    *
> +    *     [DevGT]: This field must be set to the same value (enabled or
> +    *     disabled) as Hierarchical Depth Buffer Enable
> +    */
> +   bool enable_hiz_ss = hiz || separate_stencil;
> +
> +
> +   /* 3DSTATE_DEPTH_BUFFER, 3DSTATE_STENCIL_BUFFER are both
> +    * non-pipelined state that will need the PIPE_CONTROL workaround.
> +    */
> +   if (brw->gen == 6) {
> +      intel_emit_post_sync_nonzero_flush(brw);
> +      intel_emit_depth_stall_flushes(brw);
> +   }
> +
> +   unsigned int len;
> +   if (brw->gen >= 6)
> +      len = 7;
> +   else if (brw->is_g4x || brw->gen == 5)
> +      len = 6;
> +   else
> +      len = 5;
> +
> +   BEGIN_BATCH(len);
> +   OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
> +   OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) |
> +             (depthbuffer_format << 18) |
> +             ((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */
> +             ((enable_hiz_ss ? 1 : 0) << 22) | /* hiz enable */
> +             (BRW_TILEWALK_YMAJOR << 26) |
> +             ((depth_mt ? depth_mt->tiling != I915_TILING_NONE : 1)
> +              << 27) |
> +             (depth_surface_type << 29));
> +
> +   if (depth_mt) {
> +      OUT_RELOC(depth_mt->bo,
> +		I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> +		depth_offset);
> +   } else {
> +      OUT_BATCH(0);
> +   }
> +
> +   OUT_BATCH(((width + tile_x - 1) << 6) |
> +             ((height + tile_y - 1) << 19));
> +   OUT_BATCH(0);
> +
> +   if (brw->is_g4x || brw->gen >= 5)
> +      OUT_BATCH(tile_x | (tile_y << 16));
> +   else
> +      assert(tile_x == 0 && tile_y == 0);
> +
> +   if (brw->gen >= 6)
> +      OUT_BATCH(0);
> +
> +   ADVANCE_BATCH();
> +
> +   if (hiz || separate_stencil) {
> +      /*
> +       * In the 3DSTATE_DEPTH_BUFFER batch emitted above, the 'separate
> +       * stencil enable' and 'hiz enable' bits were set. Therefore we must
> +       * emit 3DSTATE_HIER_DEPTH_BUFFER and 3DSTATE_STENCIL_BUFFER. Even if
> +       * there is no stencil buffer, 3DSTATE_STENCIL_BUFFER must be emitted;
> +       * failure to do so causes hangs on gen5 and a stall on gen6.
> +       */
> +
> +      /* Emit hiz buffer. */
> +      if (hiz) {
> +         struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_mt;
> +	 BEGIN_BATCH(3);
> +	 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
> +	 OUT_BATCH(hiz_mt->pitch - 1);
> +	 OUT_RELOC(hiz_mt->bo,
> +		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> +		   brw->depthstencil.hiz_offset);
> +	 ADVANCE_BATCH();
> +      } else {
> +	 BEGIN_BATCH(3);
> +	 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
> +	 OUT_BATCH(0);
> +	 OUT_BATCH(0);
> +	 ADVANCE_BATCH();
> +      }
> +
> +      /* Emit stencil buffer. */
> +      if (separate_stencil) {
> +	 BEGIN_BATCH(3);
> +	 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
> +         /* The stencil buffer has quirky pitch requirements.  From Vol 2a,
> +          * 11.5.6.2.1 3DSTATE_STENCIL_BUFFER, field "Surface Pitch":
> +          *    The pitch must be set to 2x the value computed based on width, as
> +          *    the stencil buffer is stored with two rows interleaved.
> +          */
> +	 OUT_BATCH(2 * stencil_mt->pitch - 1);
> +	 OUT_RELOC(stencil_mt->bo,
> +		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> +		   brw->depthstencil.stencil_offset);
> +	 ADVANCE_BATCH();
> +      } else {
> +	 BEGIN_BATCH(3);
> +	 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
> +	 OUT_BATCH(0);
> +	 OUT_BATCH(0);
> +	 ADVANCE_BATCH();
> +      }
> +   }
> +
> +   /*
> +    * On Gen >= 6, emit clear params for safety. If using hiz, then clear
> +    * params must be emitted.
> +    *
> +    * From Section 2.11.5.6.4.1 3DSTATE_CLEAR_PARAMS:
> +    *     3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE packet
> +    *     when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
> +    */
> +   if (brw->gen >= 6 || hiz) {
> +      if (brw->gen == 6)
> +	 intel_emit_post_sync_nonzero_flush(brw);
> +
> +      BEGIN_BATCH(2);
> +      OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
> +		GEN5_DEPTH_CLEAR_VALID |
> +		(2 - 2));
> +      OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0);
> +      ADVANCE_BATCH();
> +   }
> +}
> -- 
> 2.0.1
> 
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