[Mesa-dev] [PATCH 11/17] i965/gen6 depth surface: program 3DSTATE_DEPTH_BUFFER to top of surface
Pohjolainen, Topi
topi.pohjolainen at intel.com
Tue Jul 22 03:09:12 PDT 2014
On Fri, Jul 18, 2014 at 02:16:46PM -0700, Jordan Justen wrote:
> (bf25ee2 for gen6)
>
> Previously we would always find the 2D sub-surface of interest,
> and then program the surface to this location. Now we always
> program the 3DSTATE_DEPTH_BUFFER at the start of the surface.
> To select the lod/slice, we utilize the lod & minimum array
> element fields.
>
> We also must disable brw_workaround_depthstencil_alignment for
> gen >= 6. Now the hardware will handle alignment when rendering
> to additional slices/LODs.
>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56127
> ---
> src/mesa/drivers/dri/i965/brw_misc_state.c | 4 +-
> src/mesa/drivers/dri/i965/gen6_blorp.cpp | 71 +++++++++-------------------
> src/mesa/drivers/dri/i965/gen6_depth_state.c | 32 ++++++++++---
> 3 files changed, 49 insertions(+), 58 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
> index 76e22bd..e3980fc 100644
> --- a/src/mesa/drivers/dri/i965/brw_misc_state.c
> +++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
> @@ -261,10 +261,10 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw,
> if (stencil_irb)
> brw->depthstencil.stencil_mt = get_stencil_miptree(stencil_irb);
>
> - /* Gen7+ doesn't require the workarounds, since we always program the
> + /* Gen6+ doesn't require the workarounds, since we always program the
> * surface state at the start of the whole surface.
> */
> - if (brw->gen >= 7)
> + if (brw->gen >= 6)
> return;
>
> /* Check if depth buffer is in depth/stencil format. If so, then it's only
> diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
> index dca6bfc..5a56442 100644
> --- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
> +++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
> @@ -787,10 +787,6 @@ static void
> gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
> const brw_blorp_params *params)
> {
> - struct gl_context *ctx = &brw->ctx;
> - uint32_t draw_x = params->depth.x_offset;
> - uint32_t draw_y = params->depth.y_offset;
> - uint32_t tile_mask_x, tile_mask_y;
> uint32_t surfwidth, surfheight;
> uint32_t surftype;
> unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
> @@ -814,12 +810,6 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
> break;
> }
>
> - brw_get_depthstencil_tile_masks(params->depth.mt,
> - params->depth.level,
> - params->depth.layer,
> - NULL,
> - &tile_mask_x, &tile_mask_y);
> -
> min_array_element = params->depth.layer;
>
> lod = params->depth.level - params->depth.mt->first_level;
> @@ -838,55 +828,42 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
>
> /* 3DSTATE_DEPTH_BUFFER */
> {
> - uint32_t tile_x = draw_x & tile_mask_x;
> - uint32_t tile_y = draw_y & tile_mask_y;
> - uint32_t offset =
> - intel_miptree_get_aligned_offset(params->depth.mt,
> - draw_x & ~tile_mask_x,
> - draw_y & ~tile_mask_y, false);
> -
> - /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
> - * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
> - * Coordinate Offset X/Y":
> - *
> - * "The 3 LSBs of both offsets must be zero to ensure correct
> - * alignment"
> - *
> - * We have no guarantee that tile_x and tile_y are correctly aligned,
> - * since they are determined by the mipmap layout, which is only aligned
> - * to multiples of 4.
> - *
> - * So, to avoid hanging the GPU, just smash the low order 3 bits of
> - * tile_x and tile_y to 0. This is a temporary workaround until we come
> - * up with a better solution.
> - */
> - WARN_ONCE((tile_x & 7) || (tile_y & 7),
> - "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
> - "Truncating offset, bad rendering may occur.\n");
> - tile_x &= ~7;
> - tile_y &= ~7;
> -
> intel_emit_post_sync_nonzero_flush(brw);
> intel_emit_depth_stall_flushes(brw);
>
> BEGIN_BATCH(7);
> + /* 3DSTATE_DEPTH_BUFFER dw0 */
> OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
> +
> + /* 3DSTATE_DEPTH_BUFFER dw1 */
> OUT_BATCH((params->depth.mt->pitch - 1) |
> params->depth_format << 18 |
> 1 << 21 | /* separate stencil enable */
> 1 << 22 | /* hiz enable */
> BRW_TILEWALK_YMAJOR << 26 |
> 1 << 27 | /* y-tiled */
> - BRW_SURFACE_2D << 29);
> + surftype << 29);
> +
> + /* 3DSTATE_DEPTH_BUFFER dw2 */
> OUT_RELOC(params->depth.mt->bo,
> I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> - offset);
> + 0);
> +
> + /* 3DSTATE_DEPTH_BUFFER dw3 */
> OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 |
> - (params->depth.width + tile_x - 1) << 6 |
> - (params->depth.height + tile_y - 1) << 19);
> + (surfwidth - 1) << 6 |
> + (surfheight - 1) << 19 |
> + lod << 2);
> +
> + /* 3DSTATE_DEPTH_BUFFER dw4 */
> + OUT_BATCH((depth - 1) << 21 |
> + min_array_element << 10 |
> + (depth - 1) << 1);
> +
> + /* 3DSTATE_DEPTH_BUFFER dw5 */
> OUT_BATCH(0);
> - OUT_BATCH(tile_x |
> - tile_y << 16);
> +
> + /* 3DSTATE_DEPTH_BUFFER dw6 */
> OUT_BATCH(0);
> ADVANCE_BATCH();
> }
> @@ -894,17 +871,13 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
> /* 3DSTATE_HIER_DEPTH_BUFFER */
> {
> struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_mt;
> - uint32_t hiz_offset =
> - intel_miptree_get_aligned_offset(hiz_mt,
> - draw_x & ~tile_mask_x,
> - (draw_y & ~tile_mask_y) / 2, false);
>
> BEGIN_BATCH(3);
> OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
> OUT_BATCH(hiz_mt->pitch - 1);
> OUT_RELOC(hiz_mt->bo,
> I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> - hiz_offset);
> + 0);
> ADVANCE_BATCH();
> }
>
> diff --git a/src/mesa/drivers/dri/i965/gen6_depth_state.c b/src/mesa/drivers/dri/i965/gen6_depth_state.c
> index abb2124..b58f970 100644
> --- a/src/mesa/drivers/dri/i965/gen6_depth_state.c
> +++ b/src/mesa/drivers/dri/i965/gen6_depth_state.c
> @@ -51,6 +51,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
> unsigned int min_array_element;
> GLenum gl_target = GL_TEXTURE_2D;
> unsigned int lod;
> + const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt;
> const struct intel_renderbuffer *irb = NULL;
> const struct gl_renderbuffer *rb = NULL;
>
> @@ -112,6 +113,11 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
>
> lod = irb ? irb->mt_level - irb->mt->first_level : 0;
>
> + if (mt) {
> + width = mt->logical_width0;
> + height = mt->logical_height0;
> + }
> +
> unsigned int len;
> if (brw->gen >= 6)
> len = 7;
> @@ -121,7 +127,10 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
> len = 5;
>
> BEGIN_BATCH(len);
> + /* 3DSTATE_DEPTH_BUFFER dw0 */
> OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
> +
> + /* 3DSTATE_DEPTH_BUFFER dw1 */
> OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) |
> (depthbuffer_format << 18) |
> ((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */
> @@ -129,8 +138,9 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
> (BRW_TILEWALK_YMAJOR << 26) |
> ((depth_mt ? depth_mt->tiling != I915_TILING_NONE : 1)
> << 27) |
> - (depth_surface_type << 29));
> + (surftype << 29));
>
> + /* 3DSTATE_DEPTH_BUFFER dw2 */
> if (depth_mt) {
> OUT_RELOC(depth_mt->bo,
> I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
You don't force the depth offset here to zero, is that on purpose?
> @@ -139,15 +149,23 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
> OUT_BATCH(0);
> }
>
> - OUT_BATCH(((width + tile_x - 1) << 6) |
> - ((height + tile_y - 1) << 19));
> - OUT_BATCH(0);
> + /* 3DSTATE_DEPTH_BUFFER dw3 */
> + OUT_BATCH(((width - 1) << 6) |
> + ((height - 1) << 19) |
> + lod << 2);
>
> + /* 3DSTATE_DEPTH_BUFFER dw4 */
> + OUT_BATCH((depth - 1) << 21 |
> + min_array_element << 10 |
> + (depth - 1) << 1);
> +
> + /* 3DSTATE_DEPTH_BUFFER dw5 */
> if (brw->is_g4x || brw->gen >= 5)
> - OUT_BATCH(tile_x | (tile_y << 16));
> + OUT_BATCH(0);
> else
> assert(tile_x == 0 && tile_y == 0);
>
> + /* 3DSTATE_DEPTH_BUFFER dw6 */
> if (brw->gen >= 6)
> OUT_BATCH(0);
>
> @@ -170,7 +188,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
> OUT_BATCH(hiz_mt->pitch - 1);
> OUT_RELOC(hiz_mt->bo,
> I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> - brw->depthstencil.hiz_offset);
> + 0);
> ADVANCE_BATCH();
> } else {
> BEGIN_BATCH(3);
> @@ -192,7 +210,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
> OUT_BATCH(2 * stencil_mt->pitch - 1);
> OUT_RELOC(stencil_mt->bo,
> I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> - brw->depthstencil.stencil_offset);
> + 0);
> ADVANCE_BATCH();
> } else {
> BEGIN_BATCH(3);
> --
> 2.0.1
>
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