[Mesa-dev] [PATCH 11/17] i965/gen6 depth surface: program 3DSTATE_DEPTH_BUFFER to top of surface
Jordan Justen
jljusten at gmail.com
Thu Jul 31 01:09:17 PDT 2014
On Tue, Jul 22, 2014 at 3:09 AM, Pohjolainen, Topi
<topi.pohjolainen at intel.com> wrote:
> On Fri, Jul 18, 2014 at 02:16:46PM -0700, Jordan Justen wrote:
>> (bf25ee2 for gen6)
>>
>> Previously we would always find the 2D sub-surface of interest,
>> and then program the surface to this location. Now we always
>> program the 3DSTATE_DEPTH_BUFFER at the start of the surface.
>> To select the lod/slice, we utilize the lod & minimum array
>> element fields.
>>
>> We also must disable brw_workaround_depthstencil_alignment for
>> gen >= 6. Now the hardware will handle alignment when rendering
>> to additional slices/LODs.
>>
>> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56127
>> ---
>> src/mesa/drivers/dri/i965/brw_misc_state.c | 4 +-
>> src/mesa/drivers/dri/i965/gen6_blorp.cpp | 71 +++++++++-------------------
>> src/mesa/drivers/dri/i965/gen6_depth_state.c | 32 ++++++++++---
>> 3 files changed, 49 insertions(+), 58 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
>> index 76e22bd..e3980fc 100644
>> --- a/src/mesa/drivers/dri/i965/brw_misc_state.c
>> +++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
>> @@ -261,10 +261,10 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw,
>> if (stencil_irb)
>> brw->depthstencil.stencil_mt = get_stencil_miptree(stencil_irb);
>>
>> - /* Gen7+ doesn't require the workarounds, since we always program the
>> + /* Gen6+ doesn't require the workarounds, since we always program the
>> * surface state at the start of the whole surface.
>> */
>> - if (brw->gen >= 7)
>> + if (brw->gen >= 6)
>> return;
>>
>> /* Check if depth buffer is in depth/stencil format. If so, then it's only
>> diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
>> index dca6bfc..5a56442 100644
>> --- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
>> +++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
>> @@ -787,10 +787,6 @@ static void
>> gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
>> const brw_blorp_params *params)
>> {
>> - struct gl_context *ctx = &brw->ctx;
>> - uint32_t draw_x = params->depth.x_offset;
>> - uint32_t draw_y = params->depth.y_offset;
>> - uint32_t tile_mask_x, tile_mask_y;
>> uint32_t surfwidth, surfheight;
>> uint32_t surftype;
>> unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
>> @@ -814,12 +810,6 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
>> break;
>> }
>>
>> - brw_get_depthstencil_tile_masks(params->depth.mt,
>> - params->depth.level,
>> - params->depth.layer,
>> - NULL,
>> - &tile_mask_x, &tile_mask_y);
>> -
>> min_array_element = params->depth.layer;
>>
>> lod = params->depth.level - params->depth.mt->first_level;
>> @@ -838,55 +828,42 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
>>
>> /* 3DSTATE_DEPTH_BUFFER */
>> {
>> - uint32_t tile_x = draw_x & tile_mask_x;
>> - uint32_t tile_y = draw_y & tile_mask_y;
>> - uint32_t offset =
>> - intel_miptree_get_aligned_offset(params->depth.mt,
>> - draw_x & ~tile_mask_x,
>> - draw_y & ~tile_mask_y, false);
>> -
>> - /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
>> - * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
>> - * Coordinate Offset X/Y":
>> - *
>> - * "The 3 LSBs of both offsets must be zero to ensure correct
>> - * alignment"
>> - *
>> - * We have no guarantee that tile_x and tile_y are correctly aligned,
>> - * since they are determined by the mipmap layout, which is only aligned
>> - * to multiples of 4.
>> - *
>> - * So, to avoid hanging the GPU, just smash the low order 3 bits of
>> - * tile_x and tile_y to 0. This is a temporary workaround until we come
>> - * up with a better solution.
>> - */
>> - WARN_ONCE((tile_x & 7) || (tile_y & 7),
>> - "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n"
>> - "Truncating offset, bad rendering may occur.\n");
>> - tile_x &= ~7;
>> - tile_y &= ~7;
>> -
>> intel_emit_post_sync_nonzero_flush(brw);
>> intel_emit_depth_stall_flushes(brw);
>>
>> BEGIN_BATCH(7);
>> + /* 3DSTATE_DEPTH_BUFFER dw0 */
>> OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
>> +
>> + /* 3DSTATE_DEPTH_BUFFER dw1 */
>> OUT_BATCH((params->depth.mt->pitch - 1) |
>> params->depth_format << 18 |
>> 1 << 21 | /* separate stencil enable */
>> 1 << 22 | /* hiz enable */
>> BRW_TILEWALK_YMAJOR << 26 |
>> 1 << 27 | /* y-tiled */
>> - BRW_SURFACE_2D << 29);
>> + surftype << 29);
>> +
>> + /* 3DSTATE_DEPTH_BUFFER dw2 */
>> OUT_RELOC(params->depth.mt->bo,
>> I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
>> - offset);
>> + 0);
>> +
>> + /* 3DSTATE_DEPTH_BUFFER dw3 */
>> OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 |
>> - (params->depth.width + tile_x - 1) << 6 |
>> - (params->depth.height + tile_y - 1) << 19);
>> + (surfwidth - 1) << 6 |
>> + (surfheight - 1) << 19 |
>> + lod << 2);
>> +
>> + /* 3DSTATE_DEPTH_BUFFER dw4 */
>> + OUT_BATCH((depth - 1) << 21 |
>> + min_array_element << 10 |
>> + (depth - 1) << 1);
>> +
>> + /* 3DSTATE_DEPTH_BUFFER dw5 */
>> OUT_BATCH(0);
>> - OUT_BATCH(tile_x |
>> - tile_y << 16);
>> +
>> + /* 3DSTATE_DEPTH_BUFFER dw6 */
>> OUT_BATCH(0);
>> ADVANCE_BATCH();
>> }
>> @@ -894,17 +871,13 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
>> /* 3DSTATE_HIER_DEPTH_BUFFER */
>> {
>> struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_mt;
>> - uint32_t hiz_offset =
>> - intel_miptree_get_aligned_offset(hiz_mt,
>> - draw_x & ~tile_mask_x,
>> - (draw_y & ~tile_mask_y) / 2, false);
>>
>> BEGIN_BATCH(3);
>> OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
>> OUT_BATCH(hiz_mt->pitch - 1);
>> OUT_RELOC(hiz_mt->bo,
>> I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
>> - hiz_offset);
>> + 0);
>> ADVANCE_BATCH();
>> }
>>
>> diff --git a/src/mesa/drivers/dri/i965/gen6_depth_state.c b/src/mesa/drivers/dri/i965/gen6_depth_state.c
>> index abb2124..b58f970 100644
>> --- a/src/mesa/drivers/dri/i965/gen6_depth_state.c
>> +++ b/src/mesa/drivers/dri/i965/gen6_depth_state.c
>> @@ -51,6 +51,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
>> unsigned int min_array_element;
>> GLenum gl_target = GL_TEXTURE_2D;
>> unsigned int lod;
>> + const struct intel_mipmap_tree *mt = depth_mt ? depth_mt : stencil_mt;
>> const struct intel_renderbuffer *irb = NULL;
>> const struct gl_renderbuffer *rb = NULL;
>>
>> @@ -112,6 +113,11 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
>>
>> lod = irb ? irb->mt_level - irb->mt->first_level : 0;
>>
>> + if (mt) {
>> + width = mt->logical_width0;
>> + height = mt->logical_height0;
>> + }
>> +
>> unsigned int len;
>> if (brw->gen >= 6)
>> len = 7;
>> @@ -121,7 +127,10 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
>> len = 5;
>>
>> BEGIN_BATCH(len);
>> + /* 3DSTATE_DEPTH_BUFFER dw0 */
>> OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (len - 2));
>> +
>> + /* 3DSTATE_DEPTH_BUFFER dw1 */
>> OUT_BATCH((depth_mt ? depth_mt->pitch - 1 : 0) |
>> (depthbuffer_format << 18) |
>> ((enable_hiz_ss ? 1 : 0) << 21) | /* separate stencil enable */
>> @@ -129,8 +138,9 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
>> (BRW_TILEWALK_YMAJOR << 26) |
>> ((depth_mt ? depth_mt->tiling != I915_TILING_NONE : 1)
>> << 27) |
>> - (depth_surface_type << 29));
>> + (surftype << 29));
>>
>> + /* 3DSTATE_DEPTH_BUFFER dw2 */
>> if (depth_mt) {
>> OUT_RELOC(depth_mt->bo,
>> I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
>
> You don't force the depth offset here to zero, is that on purpose?
I think you meant on the very next line that just got cut off in the
diff. (The last param to OUT_RELOC.)
You are right. I missed that.
This patch r-b with that fixed?
-Jordan
>> @@ -139,15 +149,23 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
>> OUT_BATCH(0);
>> }
>>
>> - OUT_BATCH(((width + tile_x - 1) << 6) |
>> - ((height + tile_y - 1) << 19));
>> - OUT_BATCH(0);
>> + /* 3DSTATE_DEPTH_BUFFER dw3 */
>> + OUT_BATCH(((width - 1) << 6) |
>> + ((height - 1) << 19) |
>> + lod << 2);
>>
>> + /* 3DSTATE_DEPTH_BUFFER dw4 */
>> + OUT_BATCH((depth - 1) << 21 |
>> + min_array_element << 10 |
>> + (depth - 1) << 1);
>> +
>> + /* 3DSTATE_DEPTH_BUFFER dw5 */
>> if (brw->is_g4x || brw->gen >= 5)
>> - OUT_BATCH(tile_x | (tile_y << 16));
>> + OUT_BATCH(0);
>> else
>> assert(tile_x == 0 && tile_y == 0);
>>
>> + /* 3DSTATE_DEPTH_BUFFER dw6 */
>> if (brw->gen >= 6)
>> OUT_BATCH(0);
>>
>> @@ -170,7 +188,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
>> OUT_BATCH(hiz_mt->pitch - 1);
>> OUT_RELOC(hiz_mt->bo,
>> I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
>> - brw->depthstencil.hiz_offset);
>> + 0);
>> ADVANCE_BATCH();
>> } else {
>> BEGIN_BATCH(3);
>> @@ -192,7 +210,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
>> OUT_BATCH(2 * stencil_mt->pitch - 1);
>> OUT_RELOC(stencil_mt->bo,
>> I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
>> - brw->depthstencil.stencil_offset);
>> + 0);
>> ADVANCE_BATCH();
>> } else {
>> BEGIN_BATCH(3);
>> --
>> 2.0.1
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list