[Mesa-dev] [PATCH 16/17] i965/gen6: Stencil/hiz needs an offset for LOD > 0
Pohjolainen, Topi
topi.pohjolainen at intel.com
Tue Jul 22 10:58:32 PDT 2014
On Fri, Jul 18, 2014 at 02:16:51PM -0700, Jordan Justen wrote:
> Since gen6 separate stencil & hiz only supports LOD0, we need to
> program an offset to the LOD when emitting the separate stencil/hiz.
>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
> src/mesa/drivers/dri/i965/gen6_blorp.cpp | 10 +++++++-
> src/mesa/drivers/dri/i965/gen6_depth_state.c | 34 ++++++++++++++++++++++++++--
> 2 files changed, 41 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
> index 5a56442..4dab569 100644
> --- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
> +++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
> @@ -871,13 +871,21 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
> /* 3DSTATE_HIER_DEPTH_BUFFER */
> {
> struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_mt;
> + uint32_t offset = 0;
> +
> + if (hiz_mt->non_mip_arrays) {
> + offset = intel_miptree_get_aligned_offset(hiz_mt,
> + hiz_mt->level[lod].level_x,
> + hiz_mt->level[lod].level_y,
> + false);
> + }
>
> BEGIN_BATCH(3);
> OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
> OUT_BATCH(hiz_mt->pitch - 1);
> OUT_RELOC(hiz_mt->bo,
> I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> - 0);
> + offset);
> ADVANCE_BATCH();
> }
>
> diff --git a/src/mesa/drivers/dri/i965/gen6_depth_state.c b/src/mesa/drivers/dri/i965/gen6_depth_state.c
> index b58f970..fd37594 100644
> --- a/src/mesa/drivers/dri/i965/gen6_depth_state.c
> +++ b/src/mesa/drivers/dri/i965/gen6_depth_state.c
> @@ -183,12 +183,22 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
> /* Emit hiz buffer. */
> if (hiz) {
> struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_mt;
> + uint32_t offset = 0;
> +
> + if (hiz_mt->non_mip_arrays) {
> + offset = intel_miptree_get_aligned_offset(
> + hiz_mt,
> + hiz_mt->level[lod].level_x,
> + hiz_mt->level[lod].level_y,
> + false);
> + }
> +
> BEGIN_BATCH(3);
> OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
> OUT_BATCH(hiz_mt->pitch - 1);
> OUT_RELOC(hiz_mt->bo,
> I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> - 0);
> + offset);
> ADVANCE_BATCH();
> } else {
> BEGIN_BATCH(3);
> @@ -200,6 +210,26 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
>
> /* Emit stencil buffer. */
> if (separate_stencil) {
> + uint32_t offset = 0;
> +
> + if (stencil_mt->non_mip_arrays) {
> + if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
> + /* Note: we can't compute the stencil offset using
> + * intel_region_get_aligned_offset(), because stencil_region
> + * claims that the region is untiled even though it's W tiled.
> + */
> + offset =
> + stencil_mt->level[lod].level_y * stencil_mt->pitch +
> + stencil_mt->level[lod].level_x * 64;
As we don't have the stencil using the normal mip-level organization (array
of miptrees) but rather mip-tree of arrays, all the individual slices have
x-offset zero, right?
> + } else {
> + offset = intel_miptree_get_aligned_offset(
> + stencil_mt,
> + stencil_mt->level[lod].level_x,
> + stencil_mt->level[lod].level_y,
> + false);
> + }
> + }
> +
> BEGIN_BATCH(3);
> OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
> /* The stencil buffer has quirky pitch requirements. From Vol 2a,
> @@ -210,7 +240,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
> OUT_BATCH(2 * stencil_mt->pitch - 1);
> OUT_RELOC(stencil_mt->bo,
> I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
> - 0);
> + offset);
> ADVANCE_BATCH();
> } else {
> BEGIN_BATCH(3);
> --
> 2.0.1
>
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