[Mesa-dev] [PATCH 16/17] i965/gen6: Stencil/hiz needs an offset for LOD > 0

Jordan Justen jordan.l.justen at intel.com
Fri Jul 18 14:16:51 PDT 2014


Since gen6 separate stencil & hiz only supports LOD0, we need to
program an offset to the LOD when emitting the separate stencil/hiz.

Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
 src/mesa/drivers/dri/i965/gen6_blorp.cpp     | 10 +++++++-
 src/mesa/drivers/dri/i965/gen6_depth_state.c | 34 ++++++++++++++++++++++++++--
 2 files changed, 41 insertions(+), 3 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
index 5a56442..4dab569 100644
--- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
@@ -871,13 +871,21 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
    /* 3DSTATE_HIER_DEPTH_BUFFER */
    {
       struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_mt;
+      uint32_t offset = 0;
+
+      if (hiz_mt->non_mip_arrays) {
+         offset = intel_miptree_get_aligned_offset(hiz_mt,
+                                                   hiz_mt->level[lod].level_x,
+                                                   hiz_mt->level[lod].level_y,
+                                                   false);
+      }
 
       BEGIN_BATCH(3);
       OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
       OUT_BATCH(hiz_mt->pitch - 1);
       OUT_RELOC(hiz_mt->bo,
                 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
-                0);
+                offset);
       ADVANCE_BATCH();
    }
 
diff --git a/src/mesa/drivers/dri/i965/gen6_depth_state.c b/src/mesa/drivers/dri/i965/gen6_depth_state.c
index b58f970..fd37594 100644
--- a/src/mesa/drivers/dri/i965/gen6_depth_state.c
+++ b/src/mesa/drivers/dri/i965/gen6_depth_state.c
@@ -183,12 +183,22 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
       /* Emit hiz buffer. */
       if (hiz) {
          struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_mt;
+         uint32_t offset = 0;
+
+         if (hiz_mt->non_mip_arrays) {
+            offset = intel_miptree_get_aligned_offset(
+                        hiz_mt,
+                        hiz_mt->level[lod].level_x,
+                        hiz_mt->level[lod].level_y,
+                        false);
+         }
+
 	 BEGIN_BATCH(3);
 	 OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
 	 OUT_BATCH(hiz_mt->pitch - 1);
 	 OUT_RELOC(hiz_mt->bo,
 		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
-		   0);
+		   offset);
 	 ADVANCE_BATCH();
       } else {
 	 BEGIN_BATCH(3);
@@ -200,6 +210,26 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
 
       /* Emit stencil buffer. */
       if (separate_stencil) {
+         uint32_t offset = 0;
+
+         if (stencil_mt->non_mip_arrays) {
+            if (stencil_mt->format == MESA_FORMAT_S_UINT8) {
+               /* Note: we can't compute the stencil offset using
+                * intel_region_get_aligned_offset(), because stencil_region
+                * claims that the region is untiled even though it's W tiled.
+                */
+               offset =
+                  stencil_mt->level[lod].level_y * stencil_mt->pitch +
+                  stencil_mt->level[lod].level_x * 64;
+            } else {
+               offset = intel_miptree_get_aligned_offset(
+                           stencil_mt,
+                           stencil_mt->level[lod].level_x,
+                           stencil_mt->level[lod].level_y,
+                           false);
+            }
+         }
+
 	 BEGIN_BATCH(3);
 	 OUT_BATCH((_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
          /* The stencil buffer has quirky pitch requirements.  From Vol 2a,
@@ -210,7 +240,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw,
 	 OUT_BATCH(2 * stencil_mt->pitch - 1);
 	 OUT_RELOC(stencil_mt->bo,
 		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
-		   0);
+		   offset);
 	 ADVANCE_BATCH();
       } else {
 	 BEGIN_BATCH(3);
-- 
2.0.1



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