[Mesa-dev] [PATCH 15/17] i965/gen6: Force tile alignment for each stencil/hiz LOD
Pohjolainen, Topi
topi.pohjolainen at intel.com
Tue Jul 22 11:00:39 PDT 2014
On Fri, Jul 18, 2014 at 02:16:50PM -0700, Jordan Justen wrote:
> Gen6 doesn't support multiple miplevels for hiz and stencil.
>
> Therefore, we must point to the LOD directly during rendering.
>
> But, we also have removed the tile offsets from normal depth surfaces,
> so we need to align each LOD to a tile boundary for hiz and stencil.
>
> Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
> ---
> src/mesa/drivers/dri/i965/brw_tex_layout.c | 39 +++++++++++++++++++++++++++---
> 1 file changed, 36 insertions(+), 3 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> index 9d248cb..b6fed4d 100644
> --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
> +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
> @@ -35,6 +35,7 @@
> #include "intel_mipmap_tree.h"
> #include "brw_context.h"
> #include "main/macros.h"
> +#include "main/glformats.h"
>
> #define FILE_DEBUG_FLAG DEBUG_MIPTREE
>
> @@ -318,9 +319,41 @@ void
> brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt)
> {
> bool multisampled = mt->num_samples > 1;
> - mt->align_w = intel_horizontal_texture_alignment_unit(brw, mt->format);
> - mt->align_h =
> - intel_vertical_texture_alignment_unit(brw, mt->format, multisampled);
> + bool gen6_hiz_or_stencil = false;
> +
> + if (brw->gen == 6 && mt->non_mip_arrays) {
> + GLenum base_format = _mesa_get_format_base_format(mt->format);
Minor nit, could be declared constant.
> + gen6_hiz_or_stencil = _mesa_is_depth_or_stencil_format(base_format);
> + }
> +
> + if (gen6_hiz_or_stencil) {
> + /* On gen6, we use non_mip_arrays for stencil/hiz because the hardware
> + * doesn't support multiple mip levels on stencil/hiz.
> + *
> + * PRM Vol 2, Part 1, 7.5.3 Hierarchical Depth Buffer:
> + * "The hierarchical depth buffer does not support the LOD field"
> + *
> + * PRM Vol 2, Part 1, 7.5.4.1 Separate Stencil Buffer:
> + * "The stencil depth buffer does not support the LOD field"
> + */
> + if (mt->format == MESA_FORMAT_S_UINT8) {
> + /* Stencil uses W tiling, so we force W tiling alignment for the
> + * non_mip_arrays based mip-levels.
> + */
> + mt->align_w = 64;
> + mt->align_h = 64;
> + } else {
> + /* Depth uses Y tiling, so we force need Y tiling alignment for the
> + * non_mip_arrays based mip-levels.
> + */
> + mt->align_w = 128 / mt->cpp;
> + mt->align_h = 32;
> + }
> + } else {
> + mt->align_w = intel_horizontal_texture_alignment_unit(brw, mt->format);
> + mt->align_h =
> + intel_vertical_texture_alignment_unit(brw, mt->format, multisampled);
> + }
>
> switch (mt->target) {
> case GL_TEXTURE_CUBE_MAP:
> --
> 2.0.1
>
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