[Mesa-dev] [PATCH] glapi: add indexed blend functions (GL 4.0)
Tapani Pälli
tapani.palli at intel.com
Fri Jul 25 00:20:17 PDT 2014
This makes some of the UE4 engine demos (Stylized, Mobile Temple)
render correctly, tested on Intel Haswell machine.
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Acked-by: Anuj Phogat <anuj.phogat at gmail.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78716
---
src/mapi/glapi/gen/GL4x.xml | 26 ++++++++++++++++++++++++++
src/mesa/main/tests/dispatch_sanity.cpp | 10 +++++-----
2 files changed, 31 insertions(+), 5 deletions(-)
diff --git a/src/mapi/glapi/gen/GL4x.xml b/src/mapi/glapi/gen/GL4x.xml
index 8efef0b..848316e 100644
--- a/src/mapi/glapi/gen/GL4x.xml
+++ b/src/mapi/glapi/gen/GL4x.xml
@@ -12,6 +12,32 @@
<function name="MinSampleShading" offset="assign">
<param name="value" type="GLfloat"/>
</function>
+
+ <function name="BlendFunci" static_dispatch="false" alias="BlendFunciARB">
+ <param name="buf" type="GLuint"/>
+ <param name="sfactor" type="GLenum"/>
+ <param name="dfactor" type="GLenum"/>
+ </function>
+
+ <function name="BlendFuncSeparatei" static_dispatch="false" alias="BlendFuncSeparateiARB">
+ <param name="buf" type="GLuint"/>
+ <param name="sfactorRGB" type="GLenum"/>
+ <param name="dfactorRGB" type="GLenum"/>
+ <param name="sfactorAlpha" type="GLenum"/>
+ <param name="dfactorAlpha" type="GLenum"/>
+ </function>
+
+ <function name="BlendEquationi" static_dispatch="false" alias="BlendEquationiARB">
+ <param name="buf" type="GLuint"/>
+ <param name="mode" type="GLenum"/>
+ </function>
+
+ <function name="BlendEquationSeparatei" static_dispatch="false" alias="BlendEquationSeparateiARB" >
+ <param name="buf" type="GLuint"/>
+ <param name="modeRGB" type="GLenum"/>
+ <param name="modeA" type="GLenum"/>
+ </function>
+
</category>
<category name="4.3">
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 6c4bdee..5e751f4 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -542,11 +542,11 @@ const struct function gl_core_functions_possible[] = {
{ "glVertexAttribDivisor", 33, -1 },
/* GL 4.0 */
- { "glMinSampleShading", 40, -1 }, // XXX: Add to xml
-// { "glBlendEquationi", 40, -1 }, // XXX: Add to xml
-// { "glBlendEquationSeparatei", 40, -1 }, // XXX: Add to xml
-// { "glBlendFunci", 40, -1 }, // XXX: Add to xml
-// { "glBlendFuncSeparatei", 40, -1 }, // XXX: Add to xml
+ { "glMinSampleShading", 40, -1 },
+ { "glBlendEquationi", 40, -1 },
+ { "glBlendEquationSeparatei", 40, -1 },
+ { "glBlendFunci", 40, -1 },
+ { "glBlendFuncSeparatei", 40, -1 },
/* GL 4.3 */
{ "glIsRenderbuffer", 43, -1 },
--
1.8.3.1
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