[Mesa-dev] [PATCH v2] glsl: Add without_array type predicate

Ian Romanick idr at freedesktop.org
Tue Jul 29 16:14:45 PDT 2014


From: Ian Romanick <ian.d.romanick at intel.com>

Returns the type without any arrays.

This will be used in later patches in this series.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Suggested-by: Timothy Arceri <t_arceri at yahoo.com.au>
Cc: Timothy Arceri <t_arceri at yahoo.com.au>
---
 src/glsl/glsl_types.h | 12 ++++++++++++
 1 file changed, 12 insertions(+)

diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index 0b63d48..9cd132a 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -465,6 +465,18 @@ struct glsl_type {
    }
 
    /**
+    * Get the type stripped of any arrays
+    *
+    * \return
+    * Pointer to the type of elements of the first non-array type for array
+    * types, or pointer to itself for non-array types.
+    */
+   const glsl_type *without_array() const
+   {
+      return this->is_array() ? this->fields.array : this;
+   }
+
+   /**
     * Return the amount of atomic counter storage required for a type.
     */
    unsigned atomic_size() const
-- 
1.8.1.4



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