[Mesa-dev] Mesa 10.2 release candidate 3
Rob Clark
robdclark at gmail.com
Tue May 20 06:31:30 PDT 2014
Hey Ian,
I wonder to what extent you might tolerate a late freedreno pull req?
I've backported nearly all of the recent freedreno commits on master
to a 10.2 based branch:
https://github.com/freedreno/mesa/commits/freedreno-10.2
I guess it will be a while before 10.3 makes it in to distros, so it
would be kinda nice to get this on 10.2 branch at some point, even if
after 10.2.0.
Nothing touched anything outside of freedreno, and there has been a
pretty healthy increase in piglit passes recently (not to mention
gl2.1 support), so seems like a worthwhile thing
http://people.freedesktop.org/~robclark/summary/gpu.gl2/A320/index.html
BR,
-R
On Sat, May 17, 2014 at 3:07 AM, Ian Romanick <idr at freedesktop.org> wrote:
> Mesa 10.2 release candidate 3 is now available for testing. The current
> plan of record is to have an additional release candidate each Friday
> until the 10.2 release on Friday, May 30th.
>
> The tag in the GIT repository for Mesa 10.2-rc3 is 'mesa-10.2-rc3'. I
> have verified that the tag is in the correct place in the tree.
>
> Mesa 10.2 release candidate 3 is available for download at
> ftp://freedesktop.org/pub/mesa/10.2/
>
> md5sums:
>
> d6cce0f443073f127a7945d088bfea9e MesaLib-10.2.0-rc3.tar.gz
> 266264483d5f1e3513f48f95392c15a2 MesaLib-10.2.0-rc3.tar.bz2
> 0df1c6de88ae80e5282d7812b2d516fe MesaLib-10.2.0-rc3.zip
>
> I have verified building from the .tar.bz2 file by doing the following
> on my aging Fedora 18 system:
>
> tar -xjf Mesa-10.2.0-rc3.tar.bz2
> cd Mesa-10.2.0-rc3
> ./configure --enable-gallium-llvm
> make -j6 && make check
> make install
>
> Changes since mesa-10.2-rc2:
>
> Brian Paul (1):
> mesa: fix double-freeing of dispatch tables inside glBegin/End.
>
> Chris Forbes (4):
> i965/Gen7: Set up layer constraints properly for renderbuffers
> i965/Gen8: Set up layer constraints properly for renderbuffers
> i965/Gen7: Set up layer constraints properly for depth buffers
> i965/Gen8: Set up layer constraints properly for depth buffers
>
> Emil Velikov (2):
> configure: correctly set LD_NO_UNDEFINED
> docs: Add a note about llvm-shared-libs and libxatracker
>
> Ian Romanick (2):
> Add .cherry-ignore file
> Bump version to 10.2-rc3
>
> Ilia Mirkin (6):
> nv50/ir: make sure to reverse cond codes on all the OP_SET variants
> nv50: fix setting of texture ms info to be per-stage
> gallium: add bit to pipe_blit_info to leave current query enabled
> mesa/st: leave current query enabled during glBlitFramebuffer
> nv50,nvc0: leave queries on during blit, turn them on for 2d engine
> nv50,nvc0: fix blit 3d path for 1d array textures
>
> Jonathan Gray (1):
> glsl: simplify the M_PI*f macros, fixes build on OpenBSD
>
> Jordan Justen (6):
> i965/gen7 renderbuffer: Set depth size based on LOD0 for 3D textures
> i965/gen8 renderbuffer: Set depth size based on LOD0 for 3D textures
> i965/gen7 depth: Set depth size based on LOD0 for 3D textures
> i965/gen8 depth: Set depth size based on LOD0 for 3D textures
> i965/gen8: Set depth extent field
> i965 meta up/downsample: Fix renderbuffer _BaseFormat
>
> Kenneth Graunke (1):
> i965: Don't _swrast_BlitFramebuffer when doing CopyTexSubImage.
>
> Kristian Høgsberg (1):
> wayland: Move version 2 request to end of interface specification
>
> Michel Dänzer (2):
> radeonsi: Fix anisotropic filtering state setup
> glsl_to_tgsi: Make sure the 'shader' member is always initialized
>
> Roland Scheidegger (1):
> mesa/st: fix number of ubos being declared in a shader
>
> Topi Pohjolainen (13):
> i965/gen8: Use helper variables for surface parameters
> i965/blorp: Expose coordinate scissoring and mirroring
> meta: Merge compiling and linking of blit program
> meta: Refactor binding of renderbuffer as texture image
> meta: Refactor configuration of renderbuffer sampling
> i965/wm: Surface state overrides for configuring w-tiled as y-tiled
> i965/gen8: Surface state overriding for stencil
> i965: Extend brw_get_rb_for_first_slice() for specified level/layer
> meta: Refactor state save/restore for framebuffer texture blits
> i965/meta: Stencil blits
> i965/fb: Use meta path for stencil blits
> i965/meta: Stencil blit for miptree updownsampling
> i965/fb: Use meta path for stencil up/downsampling
>
>
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