[Mesa-dev] [PATCH v2] r600g: Implement GL_ARB_sample_shading

Glenn Kennard glenn.kennard at gmail.com
Wed Sep 10 03:16:30 PDT 2014


On Sat, 06 Sep 2014 04:00:01 +0200, Alexandre Demers  
<alexandre.f.demers at gmail.com> wrote:

> Thanks Marek, you were right.
>
> So, on cayman, after comparing results from both runs, it seems there is  
> only one regression which is gs-atan-vec2 under glsl-1.50:
> piglit/bin/shader_runner  
> /home/ademers/projects/display/piglit/generated_tests/spec/glsl-1.50/execution/built-in-functions/gs-atan-vec2.shader_test  
> -auto
>
> The returned value is the following:
> Probe color at (5,0)
>    Expected: 0.000000 1.000000 0.000000 1.000000
>    Observed: 1.000000 0.000000 0.000000 1.000000
>

I've found that some of the piglit geometry shader tests tend to fail once  
one GPU reset has occurred, and persist until the next power cycle. Did  
you do a cold restart after the x crash and re-running the tests? Might be  
worth trying just re-running the failing test after a restart and see if  
it goes away.


/Glenn


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