[Mesa-dev] [PATCH v2] r600g: Implement GL_ARB_sample_shading

Alexandre Demers alexandre.f.demers at gmail.com
Sun Sep 14 22:15:53 PDT 2014


Sorry for the delay, I've been away for work and with not much free time 
lately.
I'll have a look at it as soon as possible.

Alexandre Demers

On 10/09/14 06:16 AM, Glenn Kennard wrote:
> On Sat, 06 Sep 2014 04:00:01 +0200, Alexandre Demers 
> <alexandre.f.demers at gmail.com> wrote:
>
>> Thanks Marek, you were right.
>>
>> So, on cayman, after comparing results from both runs, it seems there 
>> is only one regression which is gs-atan-vec2 under glsl-1.50:
>> piglit/bin/shader_runner 
>> /home/ademers/projects/display/piglit/generated_tests/spec/glsl-1.50/execution/built-in-functions/gs-atan-vec2.shader_test 
>> -auto
>>
>> The returned value is the following:
>> Probe color at (5,0)
>>    Expected: 0.000000 1.000000 0.000000 1.000000
>>    Observed: 1.000000 0.000000 0.000000 1.000000
>>
>
> I've found that some of the piglit geometry shader tests tend to fail 
> once one GPU reset has occurred, and persist until the next power 
> cycle. Did you do a cold restart after the x crash and re-running the 
> tests? Might be worth trying just re-running the failing test after a 
> restart and see if it goes away.
>
>
> /Glenn



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