[Mesa-dev] [PATCH v2 09/24] mesa: implementation of glGetProgramResourceiv

Tapani Pälli tapani.palli at intel.com
Wed Apr 1 05:14:25 PDT 2015


Patch adds required helper functions to shaderapi.h and
the actual implementation.

The property query functionality can be tested with tests for
following functions that are refactored by later patches:

   GetActiveAtomicCounterBufferiv
   GetActiveUniformBlockiv
   GetActiveUniformsiv

v2: code cleanup (Ilia Mirkin)
    add bufSize < 0 check and error out
    fix is_resource_referenced to return bool
    check for propCount and bufSize, fixes in buffer_prop

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
---
 src/mesa/main/program_resource.c |  22 ++++
 src/mesa/main/shader_query.cpp   | 266 +++++++++++++++++++++++++++++++++++++++
 src/mesa/main/shaderapi.h        |  12 ++
 3 files changed, 300 insertions(+)

diff --git a/src/mesa/main/program_resource.c b/src/mesa/main/program_resource.c
index e381035..b095227 100644
--- a/src/mesa/main/program_resource.c
+++ b/src/mesa/main/program_resource.c
@@ -276,6 +276,28 @@ _mesa_GetProgramResourceiv(GLuint program, GLenum programInterface,
                            const GLenum *props, GLsizei bufSize,
                            GLsizei *length, GLint *params)
 {
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_shader_program *shProg =
+      _mesa_lookup_shader_program_err(ctx, program, "glGetProgramResourceiv");
+
+   if (!shProg || !params)
+      return;
+
+   /* The error INVALID_VALUE is generated if <propCount> is zero.
+    * Note that we check < 0 here because it makes sense to bail early.
+    */
+   if (propCount <= 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "glGetProgramResourceiv(propCount <= 0)");
+      return;
+   }
+
+   /* No need to write any properties, user requested none. */
+   if (bufSize == 0)
+      return;
+
+   _mesa_get_program_resourceiv(shProg, programInterface, index,
+                                propCount, props, bufSize, length, params);
 }
 
 /**
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 8b2281d..ef5e6a2 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -839,3 +839,269 @@ _mesa_program_resource_location_index(struct gl_shader_program *shProg,
 
    return RESOURCE_VAR(res)->data.index;
 }
+
+static uint8_t
+stage_from_enum(GLenum ref)
+{
+   switch (ref) {
+   case GL_REFERENCED_BY_VERTEX_SHADER:
+      return MESA_SHADER_VERTEX;
+   case GL_REFERENCED_BY_GEOMETRY_SHADER:
+      return MESA_SHADER_GEOMETRY;
+   case GL_REFERENCED_BY_FRAGMENT_SHADER:
+      return MESA_SHADER_FRAGMENT;
+   default:
+      assert(!"shader stage not supported");
+      return MESA_SHADER_STAGES;
+   }
+}
+
+/**
+ * Check if resource is referenced by given 'referenced by' stage enum.
+ * ATC and UBO resources hold stage references of their own.
+ */
+static bool
+is_resource_referenced(struct gl_shader_program *shProg,
+                       struct gl_program_resource *res,
+                       GLuint index, uint8_t stage)
+{
+   if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
+      return RESOURCE_ATC(res)->StageReferences[stage];
+
+   if (res->Type == GL_UNIFORM_BLOCK)
+      return shProg->UniformBlockStageIndex[stage][index] != -1;
+
+   return res->StageReferences & (1 << stage);
+}
+
+static unsigned
+get_buffer_property(struct gl_shader_program *shProg,
+                    struct gl_program_resource *res, const GLenum prop,
+                    GLint *val, const char *caller)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   if (res->Type != GL_UNIFORM_BLOCK &&
+       res->Type != GL_ATOMIC_COUNTER_BUFFER)
+      goto invalid_operation;
+
+   if (res->Type == GL_UNIFORM_BLOCK) {
+      switch (prop) {
+      case GL_BUFFER_BINDING:
+         *val = RESOURCE_UBO(res)->Binding;
+         return 1;
+      case GL_BUFFER_DATA_SIZE:
+         *val = RESOURCE_UBO(res)->UniformBufferSize;
+         return 1;
+      case GL_NUM_ACTIVE_VARIABLES:
+         *val = RESOURCE_UBO(res)->NumUniforms;
+         return 1;
+      case GL_ACTIVE_VARIABLES:
+         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
+            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
+            struct gl_program_resource *uni =
+               _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname);
+            *val++ =
+               _mesa_program_resource_index(shProg, uni);
+         }
+         return RESOURCE_UBO(res)->NumUniforms;
+      }
+   } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
+      switch (prop) {
+      case GL_BUFFER_BINDING:
+         *val = RESOURCE_ATC(res)->Binding;
+         return 1;
+      case GL_BUFFER_DATA_SIZE:
+         *val = RESOURCE_ATC(res)->MinimumSize;
+         return 1;
+      case GL_NUM_ACTIVE_VARIABLES:
+         *val = RESOURCE_ATC(res)->NumUniforms;
+         return 1;
+      case GL_ACTIVE_VARIABLES:
+         for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++)
+            *val++ = RESOURCE_ATC(res)->Uniforms[i];
+         return RESOURCE_ATC(res)->NumUniforms;
+      }
+   }
+   assert(!"support for property type not implemented");
+
+invalid_operation:
+   _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
+               _mesa_lookup_enum_by_nr(res->Type),
+               _mesa_lookup_enum_by_nr(prop));
+
+   return 0;
+}
+
+unsigned
+_mesa_program_resource_prop(struct gl_shader_program *shProg,
+                            struct gl_program_resource *res, GLuint index,
+                            const GLenum prop, GLint *val, const char *caller)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+#define VALIDATE_TYPE(type)\
+   if (res->Type != type)\
+      goto invalid_operation;
+
+   switch(prop) {
+   case GL_NAME_LENGTH:
+      if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
+         goto invalid_operation;
+      /* Base name +3 if array '[0]' + terminator. */
+      *val = strlen(_mesa_program_resource_name(res)) +
+         (_mesa_program_resource_array_size(res) > 0 ? 3 : 0) + 1;
+      return 1;
+   case GL_TYPE:
+      switch (res->Type) {
+      case GL_UNIFORM:
+         *val = RESOURCE_UNI(res)->type->gl_type;
+         return 1;
+      case GL_PROGRAM_INPUT:
+      case GL_PROGRAM_OUTPUT:
+         *val = RESOURCE_VAR(res)->type->gl_type;
+         return 1;
+      case GL_TRANSFORM_FEEDBACK_VARYING:
+         *val = RESOURCE_XFB(res)->Type;
+         return 1;
+      default:
+         goto invalid_operation;
+      }
+   case GL_ARRAY_SIZE:
+      switch (res->Type) {
+      case GL_UNIFORM:
+            *val = MAX2(RESOURCE_UNI(res)->array_elements, 1);
+            return 1;
+      case GL_PROGRAM_INPUT:
+      case GL_PROGRAM_OUTPUT:
+         *val = MAX2(RESOURCE_VAR(res)->type->length, 1);
+         return 1;
+      case GL_TRANSFORM_FEEDBACK_VARYING:
+         *val = MAX2(RESOURCE_XFB(res)->Size, 1);
+         return 1;
+      default:
+         goto invalid_operation;
+      }
+   case GL_OFFSET:
+      VALIDATE_TYPE(GL_UNIFORM);
+      *val = RESOURCE_UNI(res)->offset;
+      return 1;
+   case GL_BLOCK_INDEX:
+      VALIDATE_TYPE(GL_UNIFORM);
+      *val = RESOURCE_UNI(res)->block_index;
+      return 1;
+   case GL_ARRAY_STRIDE:
+      VALIDATE_TYPE(GL_UNIFORM);
+      *val = RESOURCE_UNI(res)->array_stride;
+      return 1;
+   case GL_MATRIX_STRIDE:
+      VALIDATE_TYPE(GL_UNIFORM);
+      *val = RESOURCE_UNI(res)->matrix_stride;
+      return 1;
+   case GL_IS_ROW_MAJOR:
+      VALIDATE_TYPE(GL_UNIFORM);
+      *val = RESOURCE_UNI(res)->row_major;
+      return 1;
+   case GL_ATOMIC_COUNTER_BUFFER_INDEX:
+      VALIDATE_TYPE(GL_UNIFORM);
+      *val = RESOURCE_UNI(res)->atomic_buffer_index;
+      return 1;
+   case GL_BUFFER_BINDING:
+   case GL_BUFFER_DATA_SIZE:
+   case GL_NUM_ACTIVE_VARIABLES:
+   case GL_ACTIVE_VARIABLES:
+      return get_buffer_property(shProg, res, prop, val, caller);
+   case GL_REFERENCED_BY_VERTEX_SHADER:
+   case GL_REFERENCED_BY_GEOMETRY_SHADER:
+   case GL_REFERENCED_BY_FRAGMENT_SHADER:
+      switch (res->Type) {
+      case GL_UNIFORM:
+      case GL_PROGRAM_INPUT:
+      case GL_PROGRAM_OUTPUT:
+      case GL_UNIFORM_BLOCK:
+      case GL_ATOMIC_COUNTER_BUFFER:
+         *val = is_resource_referenced(shProg, res, index,
+                                       stage_from_enum(prop));
+         return 1;
+      default:
+         goto invalid_operation;
+      }
+   case GL_LOCATION:
+      switch (res->Type) {
+      case GL_UNIFORM:
+      case GL_PROGRAM_INPUT:
+      case GL_PROGRAM_OUTPUT:
+         *val = program_resource_location(shProg, res,
+                                          _mesa_program_resource_name(res));
+         return 1;
+      default:
+         goto invalid_operation;
+      }
+   case GL_LOCATION_INDEX:
+      if (res->Type != GL_PROGRAM_OUTPUT)
+         goto invalid_operation;
+      *val = RESOURCE_VAR(res)->data.index;
+      return 1;
+
+   /* GL_ARB_tessellation_shader */
+   case GL_IS_PER_PATCH:
+   case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
+   case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
+   /* GL_ARB_compute_shader */
+   case GL_REFERENCED_BY_COMPUTE_SHADER:
+   default:
+      _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller,
+                  _mesa_lookup_enum_by_nr(res->Type),
+                  _mesa_lookup_enum_by_nr(prop));
+      return 0;
+   }
+
+#undef VALIDATE_TYPE
+
+invalid_operation:
+   _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
+               _mesa_lookup_enum_by_nr(res->Type),
+               _mesa_lookup_enum_by_nr(prop));
+   return 0;
+}
+
+extern void
+_mesa_get_program_resourceiv(struct gl_shader_program *shProg,
+                             GLenum interface, GLuint index, GLsizei propCount,
+                             const GLenum *props, GLsizei bufSize,
+                             GLsizei *length, GLint *params)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   GLint *val = (GLint *) params;
+   const GLenum *prop = props;
+   GLsizei amount = 0;
+
+   struct gl_program_resource *res =
+      _mesa_program_resource_find_index(shProg, interface, index);
+
+   /* No such resource found or bufSize negative. */
+   if (!res || bufSize < 0) {
+      _mesa_error(ctx, GL_INVALID_VALUE,
+                  "glGetProgramResourceiv(%s index %d bufSize %d)",
+                  _mesa_lookup_enum_by_nr(interface), index, bufSize);
+      return;
+   }
+
+   /* Write propCount values until error occurs or bufSize reached. */
+   for (int i = 0; i < propCount && i < bufSize; i++, val++, prop++) {
+      int props_written =
+         _mesa_program_resource_prop(shProg, res, index, *prop, val,
+                                     "glGetProgramResourceiv");
+      if (props_written) {
+         amount += props_written;
+      } else {
+         /* Error happened. */
+         return;
+      }
+   }
+
+   /* If <length> is not NULL, the actual number of integer values
+    * written to <params> will be written to <length>.
+    */
+   if (length)
+      *length = amount;
+}
diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
index 5046018..0cd2fad 100644
--- a/src/mesa/main/shaderapi.h
+++ b/src/mesa/main/shaderapi.h
@@ -252,6 +252,18 @@ extern GLint
 _mesa_program_resource_location_index(struct gl_shader_program *shProg,
                                       GLenum interface, const char *name);
 
+extern unsigned
+_mesa_program_resource_prop(struct gl_shader_program *shProg,
+                            struct gl_program_resource *res, GLuint index,
+                            const GLenum prop, GLint *val, const char *caller);
+
+extern void
+_mesa_get_program_resourceiv(struct gl_shader_program *shProg,
+                             GLenum interface, GLuint index,
+                             GLsizei propCount, const GLenum *props,
+                             GLsizei bufSize, GLsizei *length,
+                             GLint *params);
+
 #ifdef __cplusplus
 }
 #endif
-- 
2.1.0



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