[Mesa-dev] [PATCH v2 09/24] mesa: implementation of glGetProgramResourceiv

Martin Peres martin.peres at linux.intel.com
Mon Apr 13 07:14:23 PDT 2015


On 01/04/15 15:14, Tapani Pälli wrote:
> Patch adds required helper functions to shaderapi.h and
> the actual implementation.
>
> The property query functionality can be tested with tests for
> following functions that are refactored by later patches:
>
>     GetActiveAtomicCounterBufferiv
>     GetActiveUniformBlockiv
>     GetActiveUniformsiv
>
> v2: code cleanup (Ilia Mirkin)
>      add bufSize < 0 check and error out
>      fix is_resource_referenced to return bool
>      check for propCount and bufSize, fixes in buffer_prop
>
> Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
> ---
>   src/mesa/main/program_resource.c |  22 ++++
>   src/mesa/main/shader_query.cpp   | 266 +++++++++++++++++++++++++++++++++++++++
>   src/mesa/main/shaderapi.h        |  12 ++
>   3 files changed, 300 insertions(+)
>
> diff --git a/src/mesa/main/program_resource.c b/src/mesa/main/program_resource.c
> index e381035..b095227 100644
> --- a/src/mesa/main/program_resource.c
> +++ b/src/mesa/main/program_resource.c
> @@ -276,6 +276,28 @@ _mesa_GetProgramResourceiv(GLuint program, GLenum programInterface,
>                              const GLenum *props, GLsizei bufSize,
>                              GLsizei *length, GLint *params)
>   {
> +   GET_CURRENT_CONTEXT(ctx);
> +   struct gl_shader_program *shProg =
> +      _mesa_lookup_shader_program_err(ctx, program, "glGetProgramResourceiv");
> +
> +   if (!shProg || !params)
> +      return;
> +
> +   /* The error INVALID_VALUE is generated if <propCount> is zero.
> +    * Note that we check < 0 here because it makes sense to bail early.
> +    */
> +   if (propCount <= 0) {
> +      _mesa_error(ctx, GL_INVALID_VALUE,
> +                  "glGetProgramResourceiv(propCount <= 0)");
> +      return;
> +   }
> +
> +   /* No need to write any properties, user requested none. */
> +   if (bufSize == 0)
> +      return;
> +
> +   _mesa_get_program_resourceiv(shProg, programInterface, index,
> +                                propCount, props, bufSize, length, params);
>   }
>   
>   /**
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index 8b2281d..ef5e6a2 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -839,3 +839,269 @@ _mesa_program_resource_location_index(struct gl_shader_program *shProg,
>   
>      return RESOURCE_VAR(res)->data.index;
>   }
> +
> +static uint8_t
> +stage_from_enum(GLenum ref)
> +{
> +   switch (ref) {
> +   case GL_REFERENCED_BY_VERTEX_SHADER:
> +      return MESA_SHADER_VERTEX;
> +   case GL_REFERENCED_BY_GEOMETRY_SHADER:
> +      return MESA_SHADER_GEOMETRY;
> +   case GL_REFERENCED_BY_FRAGMENT_SHADER:
> +      return MESA_SHADER_FRAGMENT;
> +   default:
> +      assert(!"shader stage not supported");
> +      return MESA_SHADER_STAGES;
> +   }
> +}
> +
> +/**
> + * Check if resource is referenced by given 'referenced by' stage enum.
> + * ATC and UBO resources hold stage references of their own.
> + */
> +static bool
> +is_resource_referenced(struct gl_shader_program *shProg,
> +                       struct gl_program_resource *res,
> +                       GLuint index, uint8_t stage)
> +{
> +   if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
> +      return RESOURCE_ATC(res)->StageReferences[stage];
> +
> +   if (res->Type == GL_UNIFORM_BLOCK)
> +      return shProg->UniformBlockStageIndex[stage][index] != -1;
> +
> +   return res->StageReferences & (1 << stage);
> +}
> +
> +static unsigned
> +get_buffer_property(struct gl_shader_program *shProg,
> +                    struct gl_program_resource *res, const GLenum prop,
> +                    GLint *val, const char *caller)
> +{
> +   GET_CURRENT_CONTEXT(ctx);
Same comment as the previous patch.
> +   if (res->Type != GL_UNIFORM_BLOCK &&
> +       res->Type != GL_ATOMIC_COUNTER_BUFFER)
> +      goto invalid_operation;
> +
> +   if (res->Type == GL_UNIFORM_BLOCK) {
> +      switch (prop) {
> +      case GL_BUFFER_BINDING:
> +         *val = RESOURCE_UBO(res)->Binding;
> +         return 1;
> +      case GL_BUFFER_DATA_SIZE:
> +         *val = RESOURCE_UBO(res)->UniformBufferSize;
> +         return 1;
> +      case GL_NUM_ACTIVE_VARIABLES:
> +         *val = RESOURCE_UBO(res)->NumUniforms;
> +         return 1;
> +      case GL_ACTIVE_VARIABLES:
> +         for (unsigned i = 0; i < RESOURCE_UBO(res)->NumUniforms; i++) {
> +            const char *iname = RESOURCE_UBO(res)->Uniforms[i].IndexName;
> +            struct gl_program_resource *uni =
> +               _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname);
> +            *val++ =
> +               _mesa_program_resource_index(shProg, uni);
> +         }
> +         return RESOURCE_UBO(res)->NumUniforms;
> +      }
> +   } else if (res->Type == GL_ATOMIC_COUNTER_BUFFER) {
> +      switch (prop) {
> +      case GL_BUFFER_BINDING:
> +         *val = RESOURCE_ATC(res)->Binding;
> +         return 1;
> +      case GL_BUFFER_DATA_SIZE:
> +         *val = RESOURCE_ATC(res)->MinimumSize;
> +         return 1;
> +      case GL_NUM_ACTIVE_VARIABLES:
> +         *val = RESOURCE_ATC(res)->NumUniforms;
> +         return 1;
> +      case GL_ACTIVE_VARIABLES:
> +         for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++)
> +            *val++ = RESOURCE_ATC(res)->Uniforms[i];
> +         return RESOURCE_ATC(res)->NumUniforms;
> +      }
> +   }
> +   assert(!"support for property type not implemented");
> +
> +invalid_operation:
> +   _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
> +               _mesa_lookup_enum_by_nr(res->Type),
> +               _mesa_lookup_enum_by_nr(prop));
> +
> +   return 0;
> +}
> +
> +unsigned
> +_mesa_program_resource_prop(struct gl_shader_program *shProg,
> +                            struct gl_program_resource *res, GLuint index,
> +                            const GLenum prop, GLint *val, const char *caller)
> +{
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +#define VALIDATE_TYPE(type)\
> +   if (res->Type != type)\
> +      goto invalid_operation;
> +
> +   switch(prop) {
> +   case GL_NAME_LENGTH:
> +      if (res->Type == GL_ATOMIC_COUNTER_BUFFER)
> +         goto invalid_operation;
> +      /* Base name +3 if array '[0]' + terminator. */
> +      *val = strlen(_mesa_program_resource_name(res)) +
> +         (_mesa_program_resource_array_size(res) > 0 ? 3 : 0) + 1;
> +      return 1;
> +   case GL_TYPE:
> +      switch (res->Type) {
> +      case GL_UNIFORM:
> +         *val = RESOURCE_UNI(res)->type->gl_type;
> +         return 1;
> +      case GL_PROGRAM_INPUT:
> +      case GL_PROGRAM_OUTPUT:
> +         *val = RESOURCE_VAR(res)->type->gl_type;
> +         return 1;
> +      case GL_TRANSFORM_FEEDBACK_VARYING:
> +         *val = RESOURCE_XFB(res)->Type;
> +         return 1;
> +      default:
> +         goto invalid_operation;
> +      }
> +   case GL_ARRAY_SIZE:
> +      switch (res->Type) {
> +      case GL_UNIFORM:
> +            *val = MAX2(RESOURCE_UNI(res)->array_elements, 1);
> +            return 1;
> +      case GL_PROGRAM_INPUT:
> +      case GL_PROGRAM_OUTPUT:
> +         *val = MAX2(RESOURCE_VAR(res)->type->length, 1);
> +         return 1;
> +      case GL_TRANSFORM_FEEDBACK_VARYING:
> +         *val = MAX2(RESOURCE_XFB(res)->Size, 1);
> +         return 1;
> +      default:
> +         goto invalid_operation;
> +      }
> +   case GL_OFFSET:
> +      VALIDATE_TYPE(GL_UNIFORM);
> +      *val = RESOURCE_UNI(res)->offset;
> +      return 1;
> +   case GL_BLOCK_INDEX:
> +      VALIDATE_TYPE(GL_UNIFORM);
> +      *val = RESOURCE_UNI(res)->block_index;
> +      return 1;
> +   case GL_ARRAY_STRIDE:
> +      VALIDATE_TYPE(GL_UNIFORM);
> +      *val = RESOURCE_UNI(res)->array_stride;
> +      return 1;
> +   case GL_MATRIX_STRIDE:
> +      VALIDATE_TYPE(GL_UNIFORM);
> +      *val = RESOURCE_UNI(res)->matrix_stride;
> +      return 1;
> +   case GL_IS_ROW_MAJOR:
> +      VALIDATE_TYPE(GL_UNIFORM);
> +      *val = RESOURCE_UNI(res)->row_major;
> +      return 1;
> +   case GL_ATOMIC_COUNTER_BUFFER_INDEX:
> +      VALIDATE_TYPE(GL_UNIFORM);
> +      *val = RESOURCE_UNI(res)->atomic_buffer_index;
> +      return 1;
> +   case GL_BUFFER_BINDING:
> +   case GL_BUFFER_DATA_SIZE:
> +   case GL_NUM_ACTIVE_VARIABLES:
> +   case GL_ACTIVE_VARIABLES:
> +      return get_buffer_property(shProg, res, prop, val, caller);
> +   case GL_REFERENCED_BY_VERTEX_SHADER:
> +   case GL_REFERENCED_BY_GEOMETRY_SHADER:
> +   case GL_REFERENCED_BY_FRAGMENT_SHADER:
> +      switch (res->Type) {
> +      case GL_UNIFORM:
> +      case GL_PROGRAM_INPUT:
> +      case GL_PROGRAM_OUTPUT:
> +      case GL_UNIFORM_BLOCK:
> +      case GL_ATOMIC_COUNTER_BUFFER:
> +         *val = is_resource_referenced(shProg, res, index,
> +                                       stage_from_enum(prop));
> +         return 1;
> +      default:
> +         goto invalid_operation;
> +      }
> +   case GL_LOCATION:
> +      switch (res->Type) {
> +      case GL_UNIFORM:
> +      case GL_PROGRAM_INPUT:
> +      case GL_PROGRAM_OUTPUT:
> +         *val = program_resource_location(shProg, res,
> +                                          _mesa_program_resource_name(res));
> +         return 1;
> +      default:
> +         goto invalid_operation;
> +      }
> +   case GL_LOCATION_INDEX:
> +      if (res->Type != GL_PROGRAM_OUTPUT)
> +         goto invalid_operation;
> +      *val = RESOURCE_VAR(res)->data.index;
> +      return 1;
> +
> +   /* GL_ARB_tessellation_shader */
> +   case GL_IS_PER_PATCH:
> +   case GL_REFERENCED_BY_TESS_CONTROL_SHADER:
> +   case GL_REFERENCED_BY_TESS_EVALUATION_SHADER:
> +   /* GL_ARB_compute_shader */
> +   case GL_REFERENCED_BY_COMPUTE_SHADER:
> +   default:
> +      _mesa_error(ctx, GL_INVALID_ENUM, "%s(%s prop %s)", caller,
> +                  _mesa_lookup_enum_by_nr(res->Type),
> +                  _mesa_lookup_enum_by_nr(prop));
> +      return 0;
> +   }
> +
> +#undef VALIDATE_TYPE
> +
> +invalid_operation:
> +   _mesa_error(ctx, GL_INVALID_OPERATION, "%s(%s prop %s)", caller,
> +               _mesa_lookup_enum_by_nr(res->Type),
> +               _mesa_lookup_enum_by_nr(prop));
> +   return 0;
> +}
> +
> +extern void
> +_mesa_get_program_resourceiv(struct gl_shader_program *shProg,
> +                             GLenum interface, GLuint index, GLsizei propCount,
> +                             const GLenum *props, GLsizei bufSize,
> +                             GLsizei *length, GLint *params)
> +{
> +   GET_CURRENT_CONTEXT(ctx);
> +   GLint *val = (GLint *) params;
> +   const GLenum *prop = props;
> +   GLsizei amount = 0;
> +
> +   struct gl_program_resource *res =
> +      _mesa_program_resource_find_index(shProg, interface, index);
> +
> +   /* No such resource found or bufSize negative. */
> +   if (!res || bufSize < 0) {
> +      _mesa_error(ctx, GL_INVALID_VALUE,
> +                  "glGetProgramResourceiv(%s index %d bufSize %d)",
> +                  _mesa_lookup_enum_by_nr(interface), index, bufSize);
> +      return;
> +   }
> +
> +   /* Write propCount values until error occurs or bufSize reached. */
> +   for (int i = 0; i < propCount && i < bufSize; i++, val++, prop++) {
> +      int props_written =
> +         _mesa_program_resource_prop(shProg, res, index, *prop, val,
> +                                     "glGetProgramResourceiv");
> +      if (props_written) {
> +         amount += props_written;
Not sure this test matters since you should abort the call anyway. How 
about just returning?
> +      } else {
> +         /* Error happened. */
> +         return;
> +      }
> +   }
> +
> +   /* If <length> is not NULL, the actual number of integer values
> +    * written to <params> will be written to <length>.
> +    */
> +   if (length)
> +      *length = amount;
> +}
> diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
> index 5046018..0cd2fad 100644
> --- a/src/mesa/main/shaderapi.h
> +++ b/src/mesa/main/shaderapi.h
> @@ -252,6 +252,18 @@ extern GLint
>   _mesa_program_resource_location_index(struct gl_shader_program *shProg,
>                                         GLenum interface, const char *name);
>   
> +extern unsigned
> +_mesa_program_resource_prop(struct gl_shader_program *shProg,
> +                            struct gl_program_resource *res, GLuint index,
> +                            const GLenum prop, GLint *val, const char *caller);
> +
> +extern void
> +_mesa_get_program_resourceiv(struct gl_shader_program *shProg,
> +                             GLenum interface, GLuint index,
> +                             GLsizei propCount, const GLenum *props,
> +                             GLsizei bufSize, GLsizei *length,
> +                             GLint *params);
> +
>   #ifdef __cplusplus
>   }
>   #endif

Other than that:

Reviewed-by: Martin Peres <martin.peres at linux.intel.com>


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