[Mesa-dev] [PATCH 06/12] nir/lower_vars_to_ssa: Pass around the nir_shader instead of a void mem_ctx

Connor Abbott cwabbott0 at gmail.com
Wed Apr 22 15:09:24 PDT 2015


On Fri, Apr 10, 2015 at 8:48 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
> ---
>  src/glsl/nir/nir_lower_vars_to_ssa.c | 28 ++++++++++++++--------------
>  1 file changed, 14 insertions(+), 14 deletions(-)
>
> diff --git a/src/glsl/nir/nir_lower_vars_to_ssa.c b/src/glsl/nir/nir_lower_vars_to_ssa.c
> index 8b7261c..1afa9b7 100644
> --- a/src/glsl/nir/nir_lower_vars_to_ssa.c
> +++ b/src/glsl/nir/nir_lower_vars_to_ssa.c
> @@ -55,7 +55,7 @@ struct deref_node {
>  };
>
>  struct lower_variables_state {
> -   void *mem_ctx;
> +   nir_shader *shader;
>     void *dead_ctx;
>     nir_function_impl *impl;
>
> @@ -112,12 +112,12 @@ type_get_length(const struct glsl_type *type)
>
>  static struct deref_node *
>  deref_node_create(struct deref_node *parent,
> -                  const struct glsl_type *type, void *mem_ctx)
> +                  const struct glsl_type *type, void *shader)

Any particular reason why you didn't change the type here too? It
seems a little silly to have a parameter called 'shader' that's a void
*.

>  {
>     size_t size = sizeof(struct deref_node) +
>                   type_get_length(type) * sizeof(struct deref_node *);
>
> -   struct deref_node *node = rzalloc_size(mem_ctx, size);
> +   struct deref_node *node = rzalloc_size(shader, size);
>     node->type = type;
>     node->parent = parent;
>     node->deref = NULL;
> @@ -469,7 +469,7 @@ lower_copies_to_load_store(struct deref_node *node,
>     set_foreach(node->copies, copy_entry) {
>        nir_intrinsic_instr *copy = (void *)copy_entry->key;
>
> -      nir_lower_var_copy_instr(copy, state->mem_ctx);
> +      nir_lower_var_copy_instr(copy, state->shader);
>
>        for (unsigned i = 0; i < 2; ++i) {
>           struct deref_node *arg_node =
> @@ -527,7 +527,7 @@ get_const_initializer_load(const nir_deref_var *deref,
>     }
>
>     nir_load_const_instr *load =
> -      nir_load_const_instr_create(state->mem_ctx,
> +      nir_load_const_instr_create(state->shader,
>                                    glsl_get_vector_elements(tail->type));
>
>     matrix_offset *= load->def.num_components;
> @@ -618,7 +618,7 @@ get_ssa_def_for_block(struct deref_node *node, nir_block *block,
>      * given block.  This means that we need to add an undef and use that.
>      */
>     nir_ssa_undef_instr *undef =
> -      nir_ssa_undef_instr_create(state->mem_ctx,
> +      nir_ssa_undef_instr_create(state->shader,
>                                   glsl_get_vector_elements(node->type));
>     nir_instr_insert_before_cf_list(&state->impl->body, &undef->instr);
>     def_stack_push(node, &undef->def, state);
> @@ -698,7 +698,7 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
>                  * should result in an undefined value.
>                  */
>                 nir_ssa_undef_instr *undef =
> -                  nir_ssa_undef_instr_create(state->mem_ctx,
> +                  nir_ssa_undef_instr_create(state->shader,
>                                               intrin->num_components);
>
>                 nir_instr_insert_before(&intrin->instr, &undef->instr);
> @@ -706,14 +706,14 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
>
>                 nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
>                                          nir_src_for_ssa(&undef->def),
> -                                        state->mem_ctx);
> +                                        state->shader);
>                 continue;
>              }
>
>              if (!node->lower_to_ssa)
>                 continue;
>
> -            nir_alu_instr *mov = nir_alu_instr_create(state->mem_ctx,
> +            nir_alu_instr *mov = nir_alu_instr_create(state->shader,
>                                                        nir_op_imov);
>              mov->src[0].src.is_ssa = true;
>              mov->src[0].src.ssa = get_ssa_def_for_block(node, block, state);
> @@ -731,7 +731,7 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
>
>              nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
>                                       nir_src_for_ssa(&mov->dest.dest.ssa),
> -                                     state->mem_ctx);
> +                                     state->shader);
>              break;
>           }
>
> @@ -754,7 +754,7 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
>
>              assert(intrin->src[0].is_ssa);
>
> -            nir_alu_instr *mov = nir_alu_instr_create(state->mem_ctx,
> +            nir_alu_instr *mov = nir_alu_instr_create(state->shader,
>                                                        nir_op_imov);
>              mov->src[0].src.is_ssa = true;
>              mov->src[0].src.ssa = intrin->src[0].ssa;
> @@ -891,7 +891,7 @@ insert_phi_nodes(struct lower_variables_state *state)
>                 continue;
>
>              if (has_already[next->index] < iter_count) {
> -               nir_phi_instr *phi = nir_phi_instr_create(state->mem_ctx);
> +               nir_phi_instr *phi = nir_phi_instr_create(state->shader);
>                 nir_ssa_dest_init(&phi->instr, &phi->dest,
>                                   glsl_get_vector_elements(node->type), NULL);
>                 nir_instr_insert_before_block(next, &phi->instr);
> @@ -942,8 +942,8 @@ nir_lower_vars_to_ssa_impl(nir_function_impl *impl)
>  {
>     struct lower_variables_state state;
>
> -   state.mem_ctx = ralloc_parent(impl);
> -   state.dead_ctx = ralloc_context(state.mem_ctx);
> +   state.shader = impl->overload->function->shader;
> +   state.dead_ctx = ralloc_context(state.shader);
>     state.impl = impl;
>
>     state.deref_var_nodes = _mesa_hash_table_create(state.dead_ctx,
> --
> 2.3.5
>
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