[Mesa-dev] [PATCH 06/12] nir/lower_vars_to_ssa: Pass around the nir_shader instead of a void mem_ctx
Jason Ekstrand
jason at jlekstrand.net
Wed Apr 22 15:19:49 PDT 2015
On Wed, Apr 22, 2015 at 3:09 PM, Connor Abbott <cwabbott0 at gmail.com> wrote:
> On Fri, Apr 10, 2015 at 8:48 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
>> ---
>> src/glsl/nir/nir_lower_vars_to_ssa.c | 28 ++++++++++++++--------------
>> 1 file changed, 14 insertions(+), 14 deletions(-)
>>
>> diff --git a/src/glsl/nir/nir_lower_vars_to_ssa.c b/src/glsl/nir/nir_lower_vars_to_ssa.c
>> index 8b7261c..1afa9b7 100644
>> --- a/src/glsl/nir/nir_lower_vars_to_ssa.c
>> +++ b/src/glsl/nir/nir_lower_vars_to_ssa.c
>> @@ -55,7 +55,7 @@ struct deref_node {
>> };
>>
>> struct lower_variables_state {
>> - void *mem_ctx;
>> + nir_shader *shader;
>> void *dead_ctx;
>> nir_function_impl *impl;
>>
>> @@ -112,12 +112,12 @@ type_get_length(const struct glsl_type *type)
>>
>> static struct deref_node *
>> deref_node_create(struct deref_node *parent,
>> - const struct glsl_type *type, void *mem_ctx)
>> + const struct glsl_type *type, void *shader)
>
> Any particular reason why you didn't change the type here too? It
> seems a little silly to have a parameter called 'shader' that's a void
> *.
I don't think so. It was probably just a refactor fail.
--Jason
>> {
>> size_t size = sizeof(struct deref_node) +
>> type_get_length(type) * sizeof(struct deref_node *);
>>
>> - struct deref_node *node = rzalloc_size(mem_ctx, size);
>> + struct deref_node *node = rzalloc_size(shader, size);
>> node->type = type;
>> node->parent = parent;
>> node->deref = NULL;
>> @@ -469,7 +469,7 @@ lower_copies_to_load_store(struct deref_node *node,
>> set_foreach(node->copies, copy_entry) {
>> nir_intrinsic_instr *copy = (void *)copy_entry->key;
>>
>> - nir_lower_var_copy_instr(copy, state->mem_ctx);
>> + nir_lower_var_copy_instr(copy, state->shader);
>>
>> for (unsigned i = 0; i < 2; ++i) {
>> struct deref_node *arg_node =
>> @@ -527,7 +527,7 @@ get_const_initializer_load(const nir_deref_var *deref,
>> }
>>
>> nir_load_const_instr *load =
>> - nir_load_const_instr_create(state->mem_ctx,
>> + nir_load_const_instr_create(state->shader,
>> glsl_get_vector_elements(tail->type));
>>
>> matrix_offset *= load->def.num_components;
>> @@ -618,7 +618,7 @@ get_ssa_def_for_block(struct deref_node *node, nir_block *block,
>> * given block. This means that we need to add an undef and use that.
>> */
>> nir_ssa_undef_instr *undef =
>> - nir_ssa_undef_instr_create(state->mem_ctx,
>> + nir_ssa_undef_instr_create(state->shader,
>> glsl_get_vector_elements(node->type));
>> nir_instr_insert_before_cf_list(&state->impl->body, &undef->instr);
>> def_stack_push(node, &undef->def, state);
>> @@ -698,7 +698,7 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
>> * should result in an undefined value.
>> */
>> nir_ssa_undef_instr *undef =
>> - nir_ssa_undef_instr_create(state->mem_ctx,
>> + nir_ssa_undef_instr_create(state->shader,
>> intrin->num_components);
>>
>> nir_instr_insert_before(&intrin->instr, &undef->instr);
>> @@ -706,14 +706,14 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
>>
>> nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
>> nir_src_for_ssa(&undef->def),
>> - state->mem_ctx);
>> + state->shader);
>> continue;
>> }
>>
>> if (!node->lower_to_ssa)
>> continue;
>>
>> - nir_alu_instr *mov = nir_alu_instr_create(state->mem_ctx,
>> + nir_alu_instr *mov = nir_alu_instr_create(state->shader,
>> nir_op_imov);
>> mov->src[0].src.is_ssa = true;
>> mov->src[0].src.ssa = get_ssa_def_for_block(node, block, state);
>> @@ -731,7 +731,7 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
>>
>> nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
>> nir_src_for_ssa(&mov->dest.dest.ssa),
>> - state->mem_ctx);
>> + state->shader);
>> break;
>> }
>>
>> @@ -754,7 +754,7 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
>>
>> assert(intrin->src[0].is_ssa);
>>
>> - nir_alu_instr *mov = nir_alu_instr_create(state->mem_ctx,
>> + nir_alu_instr *mov = nir_alu_instr_create(state->shader,
>> nir_op_imov);
>> mov->src[0].src.is_ssa = true;
>> mov->src[0].src.ssa = intrin->src[0].ssa;
>> @@ -891,7 +891,7 @@ insert_phi_nodes(struct lower_variables_state *state)
>> continue;
>>
>> if (has_already[next->index] < iter_count) {
>> - nir_phi_instr *phi = nir_phi_instr_create(state->mem_ctx);
>> + nir_phi_instr *phi = nir_phi_instr_create(state->shader);
>> nir_ssa_dest_init(&phi->instr, &phi->dest,
>> glsl_get_vector_elements(node->type), NULL);
>> nir_instr_insert_before_block(next, &phi->instr);
>> @@ -942,8 +942,8 @@ nir_lower_vars_to_ssa_impl(nir_function_impl *impl)
>> {
>> struct lower_variables_state state;
>>
>> - state.mem_ctx = ralloc_parent(impl);
>> - state.dead_ctx = ralloc_context(state.mem_ctx);
>> + state.shader = impl->overload->function->shader;
>> + state.dead_ctx = ralloc_context(state.shader);
>> state.impl = impl;
>>
>> state.deref_var_nodes = _mesa_hash_table_create(state.dead_ctx,
>> --
>> 2.3.5
>>
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>> mesa-dev at lists.freedesktop.org
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