[Mesa-dev] [PATCH 06/12] nir/lower_vars_to_ssa: Pass around the nir_shader instead of a void mem_ctx

Jason Ekstrand jason at jlekstrand.net
Wed Apr 22 15:19:49 PDT 2015


On Wed, Apr 22, 2015 at 3:09 PM, Connor Abbott <cwabbott0 at gmail.com> wrote:
> On Fri, Apr 10, 2015 at 8:48 PM, Jason Ekstrand <jason at jlekstrand.net> wrote:
>> ---
>>  src/glsl/nir/nir_lower_vars_to_ssa.c | 28 ++++++++++++++--------------
>>  1 file changed, 14 insertions(+), 14 deletions(-)
>>
>> diff --git a/src/glsl/nir/nir_lower_vars_to_ssa.c b/src/glsl/nir/nir_lower_vars_to_ssa.c
>> index 8b7261c..1afa9b7 100644
>> --- a/src/glsl/nir/nir_lower_vars_to_ssa.c
>> +++ b/src/glsl/nir/nir_lower_vars_to_ssa.c
>> @@ -55,7 +55,7 @@ struct deref_node {
>>  };
>>
>>  struct lower_variables_state {
>> -   void *mem_ctx;
>> +   nir_shader *shader;
>>     void *dead_ctx;
>>     nir_function_impl *impl;
>>
>> @@ -112,12 +112,12 @@ type_get_length(const struct glsl_type *type)
>>
>>  static struct deref_node *
>>  deref_node_create(struct deref_node *parent,
>> -                  const struct glsl_type *type, void *mem_ctx)
>> +                  const struct glsl_type *type, void *shader)
>
> Any particular reason why you didn't change the type here too? It
> seems a little silly to have a parameter called 'shader' that's a void
> *.

I don't think so.  It was probably just a refactor fail.
--Jason

>>  {
>>     size_t size = sizeof(struct deref_node) +
>>                   type_get_length(type) * sizeof(struct deref_node *);
>>
>> -   struct deref_node *node = rzalloc_size(mem_ctx, size);
>> +   struct deref_node *node = rzalloc_size(shader, size);
>>     node->type = type;
>>     node->parent = parent;
>>     node->deref = NULL;
>> @@ -469,7 +469,7 @@ lower_copies_to_load_store(struct deref_node *node,
>>     set_foreach(node->copies, copy_entry) {
>>        nir_intrinsic_instr *copy = (void *)copy_entry->key;
>>
>> -      nir_lower_var_copy_instr(copy, state->mem_ctx);
>> +      nir_lower_var_copy_instr(copy, state->shader);
>>
>>        for (unsigned i = 0; i < 2; ++i) {
>>           struct deref_node *arg_node =
>> @@ -527,7 +527,7 @@ get_const_initializer_load(const nir_deref_var *deref,
>>     }
>>
>>     nir_load_const_instr *load =
>> -      nir_load_const_instr_create(state->mem_ctx,
>> +      nir_load_const_instr_create(state->shader,
>>                                    glsl_get_vector_elements(tail->type));
>>
>>     matrix_offset *= load->def.num_components;
>> @@ -618,7 +618,7 @@ get_ssa_def_for_block(struct deref_node *node, nir_block *block,
>>      * given block.  This means that we need to add an undef and use that.
>>      */
>>     nir_ssa_undef_instr *undef =
>> -      nir_ssa_undef_instr_create(state->mem_ctx,
>> +      nir_ssa_undef_instr_create(state->shader,
>>                                   glsl_get_vector_elements(node->type));
>>     nir_instr_insert_before_cf_list(&state->impl->body, &undef->instr);
>>     def_stack_push(node, &undef->def, state);
>> @@ -698,7 +698,7 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
>>                  * should result in an undefined value.
>>                  */
>>                 nir_ssa_undef_instr *undef =
>> -                  nir_ssa_undef_instr_create(state->mem_ctx,
>> +                  nir_ssa_undef_instr_create(state->shader,
>>                                               intrin->num_components);
>>
>>                 nir_instr_insert_before(&intrin->instr, &undef->instr);
>> @@ -706,14 +706,14 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
>>
>>                 nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
>>                                          nir_src_for_ssa(&undef->def),
>> -                                        state->mem_ctx);
>> +                                        state->shader);
>>                 continue;
>>              }
>>
>>              if (!node->lower_to_ssa)
>>                 continue;
>>
>> -            nir_alu_instr *mov = nir_alu_instr_create(state->mem_ctx,
>> +            nir_alu_instr *mov = nir_alu_instr_create(state->shader,
>>                                                        nir_op_imov);
>>              mov->src[0].src.is_ssa = true;
>>              mov->src[0].src.ssa = get_ssa_def_for_block(node, block, state);
>> @@ -731,7 +731,7 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
>>
>>              nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
>>                                       nir_src_for_ssa(&mov->dest.dest.ssa),
>> -                                     state->mem_ctx);
>> +                                     state->shader);
>>              break;
>>           }
>>
>> @@ -754,7 +754,7 @@ rename_variables_block(nir_block *block, struct lower_variables_state *state)
>>
>>              assert(intrin->src[0].is_ssa);
>>
>> -            nir_alu_instr *mov = nir_alu_instr_create(state->mem_ctx,
>> +            nir_alu_instr *mov = nir_alu_instr_create(state->shader,
>>                                                        nir_op_imov);
>>              mov->src[0].src.is_ssa = true;
>>              mov->src[0].src.ssa = intrin->src[0].ssa;
>> @@ -891,7 +891,7 @@ insert_phi_nodes(struct lower_variables_state *state)
>>                 continue;
>>
>>              if (has_already[next->index] < iter_count) {
>> -               nir_phi_instr *phi = nir_phi_instr_create(state->mem_ctx);
>> +               nir_phi_instr *phi = nir_phi_instr_create(state->shader);
>>                 nir_ssa_dest_init(&phi->instr, &phi->dest,
>>                                   glsl_get_vector_elements(node->type), NULL);
>>                 nir_instr_insert_before_block(next, &phi->instr);
>> @@ -942,8 +942,8 @@ nir_lower_vars_to_ssa_impl(nir_function_impl *impl)
>>  {
>>     struct lower_variables_state state;
>>
>> -   state.mem_ctx = ralloc_parent(impl);
>> -   state.dead_ctx = ralloc_context(state.mem_ctx);
>> +   state.shader = impl->overload->function->shader;
>> +   state.dead_ctx = ralloc_context(state.shader);
>>     state.impl = impl;
>>
>>     state.deref_var_nodes = _mesa_hash_table_create(state.dead_ctx,
>> --
>> 2.3.5
>>
>> _______________________________________________
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>> mesa-dev at lists.freedesktop.org
>> http://lists.freedesktop.org/mailman/listinfo/mesa-dev


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