[Mesa-dev] [PATCH 11/14] i965: Allocate texture buffer in intelTexImage
Anuj Phogat
anuj.phogat at gmail.com
Mon Feb 23 14:36:48 PST 2015
before calling _mesa_meta_pbo_TexSubImage(). This will be used in
later patches and will be required in Skylake to get the tile
resource mode of miptree before calling _mesa_meta_pbo_TexSubImage().
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/mesa/drivers/dri/i965/intel_tex_image.c | 13 +++++++++++--
1 file changed, 11 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/intel_tex_image.c b/src/mesa/drivers/dri/i965/intel_tex_image.c
index ae7753e..97a60ff 100644
--- a/src/mesa/drivers/dri/i965/intel_tex_image.c
+++ b/src/mesa/drivers/dri/i965/intel_tex_image.c
@@ -103,11 +103,20 @@ intelTexImage(struct gl_context * ctx,
_mesa_lookup_enum_by_nr(format), _mesa_lookup_enum_by_nr(type),
texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
+ /* Allocate storage for texture data. */
+ if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
+ return;
+ }
+
+ assert(intelImage->mt);
+
ok = _mesa_meta_pbo_TexSubImage(ctx, dims, texImage, 0, 0, 0,
texImage->Width, texImage->Height,
texImage->Depth,
format, type, pixels,
- true, tex_busy, unpack);
+ false /*allocate_storage*/,
+ tex_busy, unpack);
if (ok)
return;
@@ -117,7 +126,7 @@ intelTexImage(struct gl_context * ctx,
texImage->Height,
texImage->Depth,
format, type, pixels, unpack,
- true /*for_glTexImage*/);
+ false /*allocate_storage*/);
if (ok)
return;
--
1.9.3
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